Finding the unique/abnormal hex value
This may sound stupid but when porting codes I often have trouble finding a unique hex value to then hex and search for in the target dump.
This is usually when I am porting codes with two lines or more. I will find the first hex value easily but then the second I find with a lot of dificulty, if at all.
So far I have converted just 2 codes successfully that have 2+ lines.
I need help finding the hex value, what makes it unique? is it likely to be found in the second dump? etc... So could someone explain a good method of finding it?
Thanks guys (I won't be using this to destroy the EU game, I am a decent player on my own, this is purely for recreational hacking with my clan...)
Re: Finding the unique/abnormal hex value
search the codes around it.
Re: Finding the unique/abnormal hex value
I understand that, I was just wandering if there was anything I am looking for. Are there ways of telling which is the unusual one that will go across to EU?
Re: Finding the unique/abnormal hex value
i look 4 different commands in the surrounding area. like if the address u searched 4 is a nop and that area is mostly nops and lui's then look 4 something that doesnt pop out to often.
Re: Finding the unique/abnormal hex value
yh, and if you have a long time nops, try to find another comand, and count with hexadecimal numbers! xD
Re: Finding the unique/abnormal hex value
OK, does it often happen that you can't port a code? A lot of the time I find a value that looks unique but it can't be found in the EU dump. Is this common or am I doing something wrong?
(thanks for the help)
Re: Finding the unique/abnormal hex value
yea sometimes it can b too random
Re: Finding the unique/abnormal hex value
After a bit of practice I find this easy now...