#One Shot Kill Cant be detected
0x00100284 0x3c077fff
Cant be detected by 1 shot dectector http://ftbhax.scopedbattles.com/imag...lies/smile.gif
Bans after 10 mins.
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#One Shot Kill Cant be detected
0x00100284 0x3c077fff
Cant be detected by 1 shot dectector http://ftbhax.scopedbattles.com/imag...lies/smile.gif
Bans after 10 mins.
Im pretty sure this is the exact code is supposed to be detecting.
This is the one from the no banning codes archive:
#One Shot Kill
;One bullet and your enemy dies
0x005EE760 0xFFFFFFFF
0x005EE938 0xFFFFFFFF
0x005EEB10 0xFFFFFFFF
0x005EECE8 0xFFFFFFFF
0x005EEEC0 0xFFFFFFFF
0x005EF098 0xFFFFFFFF
0x005EF270 0xFFFFFFFF
0x005EF448 0xFFFFFFFF
0x005EF620 0xFFFFFFFF
0x005EF7F8 0xFFFFFFFF
0x005EF9D0 0xFFFFFFFF
0x005EFBA8 0xFFFFFFFF
0x005EFD80 0xFFFFFFFF
0x005EFF58 0xFFFFFFFF
0x005F0130 0xFFFFFFFF
0x005F0308 0xFFFFFFFF
0x005F04E0 0xFFFFFFFF
but I dont think that the code you have posted will avoid detection because of the way the OSKD works. All it does is print out the damage (500 for explosion, 1.5 for m4a1 I think, etc)
I reckon that the code you posted, either doesnt work at all or gives a dif number on the OSKD instead of 128.
Also who made the code?
lol, its an old code, but i think u will be detected
Tested. And its detectable. FAIL!
Failure
its not dum ass?
Sorry my mistake, and you should know about the OSKD seeing as though you ported it and built it in to your ISO :D