some unDMA'd codes don't work??
Why is it that some DMA codes do not work when they are turned back into a regular code?
I sub-routined the regular version and it still didn't work.
Why is it that if I directly sub-routine the DMA it will work.
#SKYWALKER DMA Hz15
0xFFFFFFFF 0x00505858
0x00000368 0x00000000
#SKYWALKER <<<<<<<< Doesn't Work
0x0138A898 0x00000000
#SKYWALKER SUB <<<<<<<< Doesn't Work
0x00000118 0x0A400000
0x00800000 0x3c0809B9
0x00800004 0x00004800
0x0080000c 0xad09A898
0x00800010 0x03e00008
Re: some unDMA'd codes don't work??
Re: some unDMA'd codes don't work??
nice........... answer a question with a question
DMA = Direct Memory Access
Re: some unDMA'd codes don't work??
It doesn't work cuz the place that it is in it's in a high area of memory wich most of the stuff up their need to be dma'd to work if it's not it will only work once an never again cuz it moves. Need to do a dma sub for the code to work
Re: some unDMA'd codes don't work??
well whats differant from dma and regular codes
im mean like is it any better ?
Re: some unDMA'd codes don't work??
Quote:
Originally Posted by
Bl4Ck.KiD...
It doesn't work cuz the place that it is in it's in a high area of memory wich most of the stuff up their need to be dma'd to work if it's not it will only work once an never again cuz it moves. Need to do a dma sub for the code to work
thanks BK
Quote:
Originally Posted by
aa72on
well whats differant from dma and regular codes
im mean like is it any better ?
its not any better it is just a different way of applying the same code
some codes need it to work for the reason BK^^^ said
the DMA version of a most codes most of the time doesnt change the way the code behaves