I want to now how to make the no-clipping/walkthrough walls code.
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I want to now how to make the no-clipping/walkthrough walls code.
FTB2, I'd find the FNC for wall boundaries.. But ftb3, i heard the ps2dis isn't much help.
Can someone teach me how to make a complex code other than no clipping. lol....ummmm... seriously.
(there is a back button in life...)
I got bored and went ahead and stuck a back button via circle button.
only took like 5 mins.
and since that wasn't enough just to release revision 4, i added SocomPR v3 beta and all of the nitepr legacy files.
and its all done.
zip packaged and everything.
just waiting to actually care to release revision 4...lol.
waiting.
You have to find the function that says if (collision(player,wall)) { dontGoFurther }. Labels fail so search jr ra in NitePR / Silos autohexer and then just nop those addresses until you can walk through walls! =)