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Thread: A better DMA Tut.

  1. #1
    A better DMA Tut.

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    A better DMA Tut.

    I've been looking at the DMA tutorial here and Ive been finding it kinda vague and hazy.

    Can someone..
    A) make a newer, better DMA tut.
    or
    B) PM me a good, easy way to DMA a code.

    And its for FTB3, if that makes a difference.

    Thanks in advance :D
    Wie können wir mehr zurückzahlen, als gemessen werden kann?

  2. #2
    A better DMA Tut.

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    Re: A better DMA Tut.

    Best way:

    A lot of people post LOOOOOOOOONNNNNNNGGGG guides, thats stupid

    this is a DMA code:

    0xFFFFFFFF 0xPointer
    0xOffset 0xValue


    say you find a code of address "0x015ADD50" and its DMA
    you need to search that address in REAL form (add 0x08800000)
    so it would be "0x09DADD50"
    then you would subtract 0x00000004 and search it until you get an answer

    the address of the NEW code you found just now by searching is going to be the pointer

    0xFFFFFFFF 0xPointer
    0xOffset 0xValue


    then subtract the Result you just got from the original Address, that will be your offset

    0xFFFFFFFF 0xPointer
    0xOffset 0xValue


    for the value, just put what you would put as if it was not DMA
    Credit demon450

    If you have an idea on a PSP related program that is ran on Windows PM me with some information on your idea please.

  3. #3
    A better DMA Tut.

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    Re: A better DMA Tut.

    Ah sweet thanks leet.

    Im tryin this out right now :)

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Quick question..

    I understand everything here. But you said to subtract the result from the original address...
    What if the results are all larger than the original value?

    Or do I have to keep re-doing everything until I find a pointer thats less than the original address.
    Last edited by zkobman; 09-15-2010 at 10:20 PM.
    Wie können wir mehr zurückzahlen, als gemessen werden kann?

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