OK, i need some help BAADDDD!!!! I recently have begun trying to teach myself some C/C++ with my intentions being developing a PRX with a code that I got, that is unreleased. It is a variation of a knife code, that is all I can say (its extremely exlclusive) for FTB2. Now, I know that with making plugins/homebrew, you have to have the pspToolchain installed on your machine.
I followed the steps that I found, for downloading CYGWIN, and using the batch file to install the PSP toolchain. The download site for the 20051202 toolchain is useless (ps2dev) and doesnt work. I was able to find the 20050625 toolchain, and I installed CYGWIN and ran the toolchain.sh script that was included last night while I was sleeping. I imagine this toolchain took anywhere between 6-8 hours to fully run itself.
I thought that would be it, i could now start writing my PRX, or complete some tutorials real quick, get myself acclimated with the environment, and then begin my prx, and decided on the latter. I got a tutorial for writing your basic "Hello World" pbp and coded it all, just as instructed in the tutorial.
When I tried to compile the eboot, i got the following error:
Code:
Owner@Owner-PC ~/projects/helloworld
$ make
make: psp-config: Command not found
Makefile:12: /lib/build.mak: No such file or directory
make: *** No rule to make target `/lib/build.mak'. Stop.
This is the body of my stupid little hello world app:
Code:
//Hello World PSP Application
/*
This program was written by mario on 8/11/2010
and is a simple hello world application
*/
#include <pspkernel.h>
#include <pspdebug.h>
PSP_MODULE_INFO("Hello World by Mario!",0,1,1);
#define printf pspDebugScreenPrintf
/* Exit callback */
int exit_callback(int arg1, int arg2, void *common) {
sceKernelExitGame();
return 0;
}
/* Callback thread */
int CallbackThread(SceSize args, void *argp) {
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void) {
int thid = 0;
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
if(thid >= 0) {
sceKernelStartThread(thid, 0, 0);
}
return thid;
}
int main(){
pspDebugScreenInit();
SetupCallbacks();
printf("Whattup BITCHES!!!!!!!");
sceKernelSleepThread();
return 0;
}
and the makefile:
Code:
TARGET = hello
OBJS = main.o
CFLAGS = -O2 -G0 -Wall
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)
EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = Whattup Peeple
PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak
If anyone could help me figure out what the hell i am doing wrong, it would be GREATLY appreciated, because I have much of the PRX coded already, and would like to be able to compile it. With this error on a simple hello world eboot i doubt that is going to happen. I know that some of the best psp programmers come to this site, and I hope you guys are willing to help a lowly noob like myself. I am very good with VB although, C is MUCH different. VB is an event driven, GUI rich environment, where C is pretty much a multi purpose compile language, and there are not many similarities. PLEASE, any help would be awesome. Thanks in advance.
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