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Thread: Subroutines and Jokers in MKULTRA?

  1. #1
    Subroutines and Jokers in MKULTRA?

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    Subroutines and Jokers in MKULTRA?

    I am having trouble with codes that worked in older versions of MKULTRA and/or nitePR/coderPR. In MKULTRA v8 and v10 some subroutines and jokers that used to work, no longer work. Any suggestions as to why... organization, DB size, glitch in newer MKULTRA's??

    I keep all my dmas in the bottom of my DB because when i used coderPR i had to or else random normal codes would act crazy. I keep my DB fairly small with only the most necessary codes... 4 - 5 kb........ anyone else have this problem with MKULTRA..

    Some of the codes that dont work are cut mics jokered to square and zoom teleport jokered to the right d pad. A subroutined skywalker doesnt work either.

  2. #2
    Subroutines and Jokers in MKULTRA?

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    Re: Subroutines and Jokers in MKULTRA?

    make da safe hook 98 & ur good
    Get At Me Bl4Ck.KiD... Aka BK
    Future Rapper - Spits Fire
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  3. #3
    Subroutines and Jokers in MKULTRA?

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    Re: Subroutines and Jokers in MKULTRA?

    Quote Originally Posted by Bl4Ck.KiD... View Post
    make da safe hook 98 & ur good

    I'm pretty sure they are already safe...did you even read his post, that's not what he's asking.

    My MKv8 works just fine with everything pretty much, so the codes just don't work in general?

  4. #4
    Subroutines and Jokers in MKULTRA?

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    Re: Subroutines and Jokers in MKULTRA?

    make a new dump, look and see if they kernel area has shifted.
    Try 0x000000CC as a new safe hook.
    I know my kernel area shifted alot either when using higher MKUltra and or updating to GEN-B firmware.
    Game Save Exploit Founder and Creator...

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