I'd much like to learn how to make and use animations.
Runnin NitePr, REV K, and BakonIce 2.1..
Help Please..
I'd much like to learn how to make and use animations.
Runnin NitePr, REV K, and BakonIce 2.1..
Help Please..
yea, the most recent bakonice doesnt run it.
get pspbricker. its pretty simple from there.
ISOBlueGuy
[aka]
BlueGuyKisame
pspBricker.prx ... download it here <- just click there
and add these codes to your DB
#1st Animation
0x00804F10 0x00000000
#2nd Animation
0x00804F10 0x00000001
#3rd Animation
0x00804F10 0x00000002
#4th Animation
0x00804F10 0x00000003
#5th Animation
0x00804F10 0x00000004
#6th Animation
0x00804F10 0x00000005
#7th Animation
0x00804F10 0x00000006
#BRK_ANIM_CLANTAG
0x00804F00 0xFFFFFFFF
#BRK_DISABLE
0x00804F04 0xFFFFFFFF
#BRK_RELOAD_ANIM
0x00804F0C 0xFFFFFFFF
#BRK_SPEED_1FPS
0x00804F08 0x000F4240
#BRK_SPEED_2FPS
0x00804F08 0x0007A120
#BRK_SPEED_4FPS
0x00804F08 0x0003D090
#BRK_SPEED_8FPS
0x00804F08 0x0001E848
#BRK_SPEED_256FPS
0x00804F08 0x00001F7E
#BRK_SPEED_512FPS
0x00804F08 0x00000FBF
#BRK_SPEED_1028FPS
0x00804F08 0x000007E0
now to make an animation is simple
1st- open pspBricker.txt
2nd- put this symbol þ to start your animation
after that its all about frames ... so to make an animation you would do this
þ...Ant
..Ant.
.Ant..
Ant...
.Ant..
..Ant.
everytime you press enter for a new line it is your next frame so its like this
þ...Ant <- 1st Frame
..Ant. <-2nd Frame
.Ant.. <- 3rd Frame
Ant... <- and so on.
.Ant..
..Ant.
now when you want to start a new animation (which would be 2nd animation)... just put the þ symbol and start a new animation ... DO NOW PUT AN EMPTY LINE BETWEEN ANIMATIONS ... stacked animations should look like this:
þ...Ant
..Ant.
.Ant..
Ant...
.Ant..
..Ant.
þ------
.-----
..----
...---
...A--
...An-
...Ant
-..Ant
--.Ant
---Ant
----nt
-----t
Next is adding color ... simply add {*#} and the # being a number from 0 to 2 so when you write color into one of your frames you do it as such:
{*1}...Ant
and your colors of choice are White, Red, and Yellow and the codes for them are:
{*0} <- White
{*1} <- Red (kinda looks like pink though)
{*2} <- Yellow
so i hope this was very helpful and Nub-Friendly ... ENJOY :)
Last edited by bmx_boi32; 10-12-2009 at 01:29 AM.
^^^Above post^^^
Thats the best way to explain.
Rep me up+ if I help or you just think im a cool guy.:)
yeah i've been using Bricker since 1.4 ... once you make your 1st animation and you see it in work you'll be like "wow this is simple" and then you start making crazy ones and ppl are like "whoa how'd you do that!!"
what do u put in the text document for game
Last edited by -IIVIIjZ.DajZcK; 10-16-2009 at 02:49 PM.
What kickadog said
ISOBlueGuy
[aka]
BlueGuyKisame
Good looks, much appreciated...
How do u use them in the game?
:snipe:.-'S.7v.I.jJ.3.jZ'-._
JZ3SP3CT3DSOCOM FTB2 NAMES.7v.I.jJ.3.jZ_
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