ive searched everywhere and me and friend wants to no
ive searched everywhere and me and friend wants to no
Nop's can change during different times of the game like the animation pointer is an nop unless your in game. So what I would do is if your trying to port something thats an nop just go to your decoder and put the code's address in there and just go through different portions of the game like in game, online, in lobby, ad hoc, and you might find that it changes once it does just make a ram dump and make a dump of where your trying to port it at the same place.
Ex:
Socom ftb2 us:
0x00505858 <<animation pointer make a dump while in game
Socom ftb2 eu:
0x00??????? <<make a dump while in game and port
if not then you might have to port the lines around the code.
"These cats they sentimental such with a gentle touch
Dancin' double dutch and all sayin' nothin' much" -Black Thought
It would be a lot easier if you had a variety of dumps to use... Make one in game, in loading, in lobby, in offline etc
This helps a lot for making the nops be something else!
Contact me if you want to play the EU version of SOCOM.
@People from the EU game: I dont hack. I sometimes hack back, but I am here to learn. If you are seeing this, then chances are you hack, sorry to those that dont ;)
I can spell SyKotik-KaNun :D
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