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Raumy is there.... 02-03-2010, 12:56 AM
True-Crime Re: is there.... 02-03-2010, 04:22 PM
Bl4Ck.KiD... Re: is there.... 02-03-2010, 04:39 PM
optic Re: is there.... 02-03-2010, 05:10 PM
Raumy Re: is there.... 02-03-2010, 10:23 PM
ShaneO Re: is there.... 02-03-2010, 10:31 PM
B1G_BR0TH3R Re: is there.... 02-03-2010, 10:34 PM
Raumy Re: is there.... 02-03-2010, 10:41 PM
B1G_BR0TH3R Re: is there.... 02-03-2010, 10:54 PM
Raumy Re: is there.... 02-03-2010, 11:01 PM
ShaneO Re: is there.... 02-04-2010, 12:40 AM
Raumy Re: is there.... 02-04-2010, 11:10 PM
ShaneO Re: is there.... 02-05-2010, 01:49 AM
Raumy Re: is there.... 02-04-2010, 01:12 AM
ShaneO Re: is there.... 02-04-2010, 01:39 AM
Raumy Re: is there.... 02-05-2010, 11:00 PM
ShaneO Re: is there.... 02-06-2010, 08:21 PM
Raumy Re: is there.... 02-06-2010, 11:42 PM
ShaneO Re: is there.... 02-07-2010, 12:37 AM
Kyo Re: is there.... 02-07-2010, 12:03 PM
Raumy Re: is there.... 02-07-2010, 12:41 PM
ShaneO Re: is there.... 02-07-2010, 06:37 PM
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  1. #11
    is there....

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    Re: is there....

    that code 0127E1E4 will not work in game... only in lobby

    so you could find one that works in game

    and if you do find one that works in game theres a chance that it will make none of the other buttons work

    your code can be made though----

    1. one way you could make it would be when a hostile is acquired it activates a code that locks on for you

    "when it comes to hostile acquired you need to find a address thats value changes when an enemy is on the screen"

    2. another way would be to make it so that you are constantly locking on but when there is nothing to lockon to it doesnt make you walk slow

    "this could be done by making the lockon constant and ftb1 lockon enabled when you are not locking on and disabled when you are locking on"

    -- so figure out how to make the lockon constant or activate when there is an enemy in sight ---constant lockon would be easier

    -- if you make constant lockon you can either use ftb1 lockon with it or write a sub that toggles it on and off depending on whether or not you are lockied on -- if you want it toggled then you have to write it into a sub useing branches like beq and bne

    -- if you make the other one that locks on when you see an enemy you have to find address that's value changes when an enemy is on screen and make a code that locks on for you and write both into a sub useing branches


    im sure theres other ways but these are the first ones that come to mind
    Last edited by ShaneO; 02-04-2010 at 12:44 AM.
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