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Thread: Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

  1. #101
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 2:00 P.M.*

    Hey guys... so what happened with the Anti-35 code? did it actually worked?

  2. #102
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 2:00 P.M.*

    Quote Originally Posted by iKiLLu View Post
    No shotgun knockback freezes psp
    Some people don't know how to port. Not naming any names *COUGH*Silent_Swift*COUGH*

    Anyway I have properly ported it. Enjoy.

    Quote Originally Posted by Master DarkAura17 View Post
    how do the gun attachments work because i did as johnny said and they don't work.
    Make the code and equip the gun you made the code for. Then turn it on.

    Example
    I want a repeating crossbow with a varied scope. So I use this code:
    #Repeating Crossbow Attachment Mod
    0x005FC648 0X00000**

    and replace the ** with 0A:
    #Repeating Crossbow Attachment Mod
    0x005FC648 0x000000A

    I now pick the repeating crossbow and enable the code.


    Quote Originally Posted by Skyline GT-R View Post
    Hey guys... so what happened with the Anti-35 code? did it actually worked?
    Yes the Anti-35 code listed in the first post is correct.

    Rules are HERE. They have been updated as of May 30th 2013 at 5:00 A.M.
    If you see a topic that a link is broken, the information is no longer correct, the content has been patched, or a rule is being broken please use the button. Thanks.

  3. #103
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 2:00 P.M.*

    thank you johnny.

  4. #104
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 2:00 P.M.*

    hey wats the Anit 35 routine code do?




  5. #105
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 2:00 P.M.*

    thnx 4 the codes

  6. #106
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 2:00 P.M.*

    the jumping codes dont work for me =(

  7. #107
    nGc

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 2:00 P.M.*

    dude inf ammo no work

  8. #108
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 2:00 P.M.*

    Quote Originally Posted by _stealth.killr_ View Post
    the jumping codes dont work for me =(
    I didn't port that, so if someone has the code from the 1.5 patch then I can port it.


    Quote Originally Posted by send415 View Post
    dude inf ammo no work
    Same deal, if you have the 1.5 version let me know and I'll port it.

    Rules are HERE. They have been updated as of May 30th 2013 at 5:00 A.M.
    If you see a topic that a link is broken, the information is no longer correct, the content has been patched, or a rule is being broken please use the button. Thanks.

  9. #109
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 8:00 P.M.*

    yah, no shotgun knockback freezes my psp too!!!

  10. #110
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 8:00 P.M.*

    hey do these codes give error 35 :ohmy:
    Æ’Raɲ¢ɨSCθ

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