Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 8:00 P.M.*
Quote:
Originally Posted by
-.Z3U5.-
No idea what a routine is.
Look at the Anti 35 Routine...
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
ty Jonny i love the gun attachment one
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
I Did But They Both Say THe Same Think Prevents Error 35...But It Could Be That Anti 35- Routine Has Uncencored Or Whatever TExt, Plus Some Other Anti Codes Like Symbol Maybe?
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 8:00 P.M.*
Quote:
Originally Posted by
JohnnyMcKinney
Look at the Anti 35 Routine...
Ill take a look at it in PS2Dis :P
5 minutes later..
Yeah i don't get it. I looked at it, but i don't see how that has anything to do with Anti 35 it doesn't even look like it uses that address how does it stop error 35?
I still don't get what a "Routine" is. It just looks like its loading..
00000023
0000001e
00000002
Then storing it into 004b9b44. But nothing calls on that address in this code.
----------------------------------------------------------------------
Oh wow. I just looked at it again.. & It looks like the function just never ends, they changed the ending function JR RA to a J & sent it to their own function which then does.... I have no clue lol, it still looks like their function is doing nothing but saving data into something that nothing jumps to, or does anything with.
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
WOW let me port one DAMN...lol
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
rapid fire works on some guns. only certain snipers such as SAS.
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
hey, when i have anti-35 on and all the other codes that i want on everybody else lags. like they walk a few steps and then go back and do it over and over. but when i turn the codes off everybody just goes back to where they are actually at. if someone knows what the problem is, please reply. thanks
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
just thought i should say this (I made a post saying it, but -.Z3U5.- doesn't understand informing (jk, love u -.Z3U5.-) )
one shot (no 35) for 1.6 is the same as 1.5, I just tested it and it works just like a charm :) just thought I should say that so you don't have to waste time attempting to port it, just in case you don't want to go to the 1.5 archive to find it, here it is (modified the header to reflect that it can be used in 1.5 and 1.6):
Code:
#One Shot Kill 1.5 and 1.6 no 35
;One shot and your enemy dies
0x005ee760 0xFFFFFFFF
0x005ee938 0xFFFFFFFF
0x005eeb10 0xFFFFFFFF
0x005eece8 0xFFFFFFFF
0x005eeec0 0xFFFFFFFF
0x005ef098 0xFFFFFFFF
0x005ef270 0xFFFFFFFF
0x005ef448 0xFFFFFFFF
0x005ef620 0xFFFFFFFF
0x005ef7f8 0xFFFFFFFF
0x005ef9d0 0xFFFFFFFF
0x005efba8 0xFFFFFFFF
0x005efd80 0xFFFFFFFF
0x005eff58 0xFFFFFFFF
0x005f0130 0xFFFFFFFF
0x005f0308 0xFFFFFFFF
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
Thanks for posting it here instead :P Good job. Now people should know, a lot of the weapon modding codes IE. Attachments & Upgrades stuff like that have been found to work without porting.
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
it took 2 days for me to find out the 1.6 patch was released amazing