Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
Quote:
Originally Posted by
FLAIVI3_D3VIL-55
I've Got a qwik question...when porting a single line code...how do you know when to add multiple lines...just if anyone knows..
If its one lined on the 1.5 patch it IS going to be one lines on the 1.6 patch. You don't add extra lines when porting.
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
Quote:
Im assuming v0=35, 30, 2 then store ra & null means if your about to get a 35, 30 or error 2 then it stores it & just stops it?
That is what it looks like it should do if it works correctly, I have not gotten a good chance to test it. But it still has all the old 35 side-effects, including error 30 when you turn it off.
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
Thanks johnny..but if its not too much trouble can you port the E19 suck and E19 rank up.?
----Added 14/11/2008 at 11:22 AM----
Thank Johnny..but can you port the E19 rank up and E19 suck.?
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
is there a self revival code for captive mode. if there is can someone tell me where it is and how to use it. thanks
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
I put up a new thread if anyone wanted auto m16 and other.
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
i dont suppose anyone can tell me how to use superjump and spiderman.
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
Quote:
Originally Posted by
Neverkillme
i dont suppose anyone can tell me how to use superjump and spiderman.
spiderman is real simple...just turn it on with anti35 and run into walls...you should just climb it....super jump i believe you have to press square when its turned on.