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Thread: Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

  1. #21
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes

    ya i tried the anti 35 as well and it failed.
    PSP 1001 firmware:5.50 GEN-D2
    PSP 2001 firmware:5.50 GEN-D2
    FTB2: Killer_Pirite
    Clan Leader of: [SkyHook] SkyHook
    Imposters: MountainDew frozenturkey Maj.FrozenTurkey
    if i helped you at all please REP+

  2. #22
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.* Hidden 120 Butterflies Champion

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    Re: Socom FTB2 Patch Version 1.60 Codes

    I made these for 1.50 green_halo said they work on 1.60

    Replace "XX" with one of these.
    00 = M203 FRAG
    01 = M203 M680
    02 = M203 HE
    03 = Z-25x AIRBLAST
    04 = GL-36 FRAG
    05 = M303 LL
    06 = M8-62 SHOTGUN
    07 = G2-1 FRAG
    08 = LIGHT SCOPE
    09 = HIGH SCOPE
    0A = VARIED SCOPE
    0B = RED DOT SCOPE
    0C = LASER SIGHT
    0D = H.SUPPRESSOR
    0E = LT.SUPPRESSOR
    0F = ???
    10 = THERMAL SCOPE
    11 = ???
    12 = NONE

    Primary Weapons

    Code:
     
    #MM-1 MultiLauncher Attachment Mod
    ;Turn on before you pick guns
    ;CoDeX
    ;Missing Scope address
    0x005F930C 0X00000XX
     
    #R303 Attachment Mod
    ;Turn on before you pick guns
    ;CoDeX
    ;Scope
    0x005F8F24 0X00000XX
    ;Explosives, Shotgun, & Suppressor
    0x005F8FA4 0X00000XX
     
    More to come later.
    Secondary Weapons

    Code:
     
    #Repeating Crossbow Attachment Mod
    ;Turn on before you pick guns
    0x005FC648 0X00000XX
     
    #Crossbow Attachment Mod
    ;Turn on before you pick guns
    ;CoDeX
    0x005FC26c 0X00000XX
     
    #SP2-15 Attachment Mod
    ;Turn on before you pick guns
    ;CoDeX
    0x005FBE8C 0X00000XX
     
    #S6-7Attachment Mod
    ;Turn on before you pick guns
    ;CoDeX
    0x005FBAAC 0X00000XX
     
    #LESS L. SHOTGUN Attachment Mod
    ;Turn on before you pick guns
    ;CoDeX
    0x005FB664 0X00000XX
     
    #M4-90 Attachment Mod
    ;Turn on before you pick guns
    ;CoDeX
    0x005FB2EC 0X00000XX
     
    #GMP Attachment Mod
    ;Turn on before you pick guns
    ;CoDeX
    0x005FAF04 0x000000XX
     
    #M1928 Attachment Mod
    ;Turn on before you pick guns
    ;CoDeX
    0x005FAAFC 0x000000XX
     
    #SK.61 Attachment Mod
    ;Turn on before you pick guns
    ;CoDeX
    0x005FA714 0x000000XX
     
    #HK7 Attachment Mod
    ;Turn on before you pick guns
    ;CoDeX
    0x005FA308 0x000000XX
     
    #HK5 Attachment Mod
    ;Turn on before you pick guns
    ;CoDeX
    0x005F9EFC 0x000000XX
     
    #9mm SUB Attachment Mod
    ;Turn on before you pick guns
    ;CoDeX
    0x005F96E8 0x000000XX
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  3. #23
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes

    Wow, this is great. I thought it would be weeks after the new patch before you guys start to make 1.60 patched codes. Anyone made anti's yet? Is there still anti-35 error?

  4. #24
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes

    Whoa!!! Johnny that was fast! Thanks!

  5. #25
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes

    Quote Originally Posted by Silent_Swift View Post
    #Infinite Ammo
    ;Ported by SilentSwift
    ;still have to reload
    0x00064A98 0x00C52821

    #Infinite Grenades
    ;Ported by SilentSwift
    0x004C4360 0x05580558
    0x004D7Ac0 0x001409C8
    0x004D7AE0 0x0000001E


    #True Verticle Clipping
    ;Ported by SilentSwift
    0x01696D0 0x03E00008

    #Anti-Symbol
    ;Ported by silentSwift
    0x00175990 0x34040000
    0x001759D0 0x34040000

    #No Shotgun Knockback
    ;Ported by SilentSwift
    0x54414C40 0x447A0000

    #RapidFire
    ;Ported by SilentSwift
    0x004D7BF0 0x1000000B


    #No Fog
    ;Ported by SilentSwift
    ;Set Cheat Hz to 15/1000
    0x004D86F0 0xBF800000


    #NO RESTRICTIONS
    Removed..

    Not all codes were tested. Test them if you want and I'll edit them accordingly.





    Thanks Johnny!
    The codes in red didn't work. But i posted an infinite ammo like the one before. Don't need to reload at all it just doesn't move your current bullets in the clip your using at all.
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  6. #26
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes

    so now the 1.50 codes dont work NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO i just got all them like every single one i could find yester dcay
    :shoot: SOCOM FTB2 USER: In-HuMaN:gunsmilie:

  7. #27
    Vv.i.Z.D.o.M Is KeY

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    Re: Socom FTB2 Patch Version 1.60 Codes

    i NEED see thru walls...NEED!!!!!plez port!!!!

  8. #28
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes

    why cant you play with out see trew walls?

  9. #29
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes

    Quote Originally Posted by -.Z3U5.- View Post
    The codes in red didn't work. But i posted an infinite ammo like the one before. Don't need to reload at all it just doesn't move your current bullets in the clip your using at all.
    Thanks Z3U5. I'll take the codes that don't work out.

  10. #30
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes

    Johnny, I tested all of the codes and all except rapid fire work.

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