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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 11:00 P.M.*
plz
can u ported thisfor me plz
#ROBBY23 JUMP WITH ANIMATION
;Square To Jump, L + dpad down to victory dance, L + R to climb
;ANIMATIONS
;18 - Victory Dance
;17 - Climb
;19 - Getting shot
;11 - Push ups
;1F - fall
;2D - looks like your pressing buttons
;2E - Call some 1
;25 - Looks like you have an RPG
;27 - Plant object
;0F - do the worm
;0D - hold the button to do this animation and move your legs don't move
;30 - climb then use. looks like your washing something
0x004ec900 0x3c0908d0
0x004ec904 0x3c0a09a8
0x004ec908 0x854ee1e4
0x004ec90c 0x240f8000
0x004ec910 0x240d0140
0x004ec914 0x240c0300
0x004ec918 0x11cd000d
0x004ec920 0x11cc0010
0x004ec928 0x15cf0011
0x004ec930 0x8d2a5098
0x004ec934 0xc54f001c
0x004ec938 0x3c0b4200
0x004ec93c 0x448b8000
0x004ec940 0x46107bc0
0x004ec944 0xe54f001c
0x004ec948 0x0a33b25c
0x004ec950 0x8d2a5098
0x004ec954 0x240b0018
0x004ec958 0xad4b0630
0x004ec95c 0x0a33b25c
0x004ec964 0x8d2a5098
0x004ec968 0x240b0017
0x004ec96c 0xad4b0630
0x004ec970 0x03e00008
0x0037baac 0x0a33b240
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 11:00 P.M.*
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 8:00 P.M.*
Quote:
Originally Posted by
Noss
i froze...keep trying
I froze too, got an idea though. The function might call on an address & I might have to port that address.
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 8:00 P.M.*
Quote:
Originally Posted by
-.Z3U5.-
I froze too, got an idea though. The function might call on an address & I might have to port that address.
Um ever consider that it was a routine? Sometimes those addresses don't get ported, the jr command needs special porting.
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 11:00 P.M.*
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 2:00 P.M.*
Quote:
Originally Posted by
_stealth.killr_
the jumping codes dont work for me =(
Fixed the jumps, if any other jump codes don't work let me know.
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 11:00 P.M.*
Quote:
#Real Jump
;Tonic
;Press [] to jump
0x0037C07C 0x0a33b2a8
0x004ecaa0 0x3c0808d0
0x004eca04 0x3c0909a8
0x004eca08 0x8529e1e4
0x004eca0c 0x240b8000
0x004eca10 0x35085858
0x004eca14 0x152b0004
0x004eca1c 0x8d0c0000
0x004eca20 0x240d000c
0x004eca24 0xad8d0630
0x004eca28 0x03e00008
#Super Jump
;Jump really high0x0055F5e8 0x40800000
Are these the ones you fixed? Cuz I still freeze on them.
Maybe I'm doing them wrong but I had on ONLY Anti-35 and one of these and I freeze as soon as I press [].
Also there are 2 Infinite Ammo codes- 1 is a one liner and the other is several lines. Which one works and if they both work what is "special" about the multi-line one?
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 11:00 P.M.*
Quote:
Originally Posted by
Dark Invader
Are these the ones you fixed? Cuz I still freeze on them.
Maybe I'm doing them wrong but I had on ONLY Anti-35 and one of these and I freeze as soon as I press [].
Also there are 2 Infinite Ammo codes- 1 is a one liner and the other is several lines. Which one works and if they both work what is "special" about the multi-line one?
The multi one is under the anti 35 section, but Im not sure if it works.
I thought I fixed the Jump codes, maybe not.
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
Thanx i just started PORTING but i havnt tried them yet it was my 1st time porting but thanx for the codes
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
yo thanks mckenny...i tested out most of your codes and i could tell you that verticle clipping and sky walker does not work....where is zoom teleport?
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
Guys... does the code for hacker detection worked?.... and by the way thank you very much for the codes that you have posted...
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
#Zoom Teleport
0x001bb528 0xE7CD0018
0x001bb638 0xE7CD001C
0x001bb548 0xE7CD0020
----Added 12/11/2008 at 10:38 AM----
it works
----Added 12/11/2008 at 10:40 AM----
just used it
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
Quote:
Originally Posted by
Skyline GT-R
Guys... does the code for hacker detection worked?.... and by the way thank you very much for the codes that you have posted...
Why don't you try it and see? Why does everyone ask if a code works when they can just try it out themselves?
L
A
Z
Y
!
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
good work johnny. can you port tint map coad ty
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
#Anti-35 Routine
;NOFX and Silo
;Prevents error 35
0x004b9b74 0x24190023
0x004b9b78 0x13220007
0x004b9b7c 0x2419001e
0x004b9b80 0x13220007
0x004b9b84 0x24190002
0x004b9b88 0x13220005
0x004b9b90 0x10000004
0x004b9b98 0x3c1908cc
0x004b9b9c 0xaf3f9b44
0x004b9ba0 0x00001025
0x004b9ba4 0x03e00008
0x0037c07c 0x0a32e6dd
...wut does that code do...?
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
First of all, I asked because i don't have my psp right now with me, and secondly, because i don't know how to use that code so i wouldn't be able to tell if it's working or not. However, if you know how to use it and it works don't mind telling me please.
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
what's the difference between Anti 35 and Anti-35 Routine?
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 8:00 P.M.*
Quote:
Originally Posted by
JohnnyMcKinney
Um ever consider that it was a routine? Sometimes those addresses don't get ported, the jr command needs special porting.
No idea what a routine is.
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 8:00 P.M.*
Quote:
Originally Posted by
-.Z3U5.-
No idea what a routine is.
Look at the Anti 35 Routine...
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
ty Jonny i love the gun attachment one
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
I Did But They Both Say THe Same Think Prevents Error 35...But It Could Be That Anti 35- Routine Has Uncencored Or Whatever TExt, Plus Some Other Anti Codes Like Symbol Maybe?
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 8:00 P.M.*
Quote:
Originally Posted by
JohnnyMcKinney
Look at the Anti 35 Routine...
Ill take a look at it in PS2Dis :P
5 minutes later..
Yeah i don't get it. I looked at it, but i don't see how that has anything to do with Anti 35 it doesn't even look like it uses that address how does it stop error 35?
I still don't get what a "Routine" is. It just looks like its loading..
00000023
0000001e
00000002
Then storing it into 004b9b44. But nothing calls on that address in this code.
----------------------------------------------------------------------
Oh wow. I just looked at it again.. & It looks like the function just never ends, they changed the ending function JR RA to a J & sent it to their own function which then does.... I have no clue lol, it still looks like their function is doing nothing but saving data into something that nothing jumps to, or does anything with.
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
WOW let me port one DAMN...lol
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
rapid fire works on some guns. only certain snipers such as SAS.
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
hey, when i have anti-35 on and all the other codes that i want on everybody else lags. like they walk a few steps and then go back and do it over and over. but when i turn the codes off everybody just goes back to where they are actually at. if someone knows what the problem is, please reply. thanks
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
just thought i should say this (I made a post saying it, but -.Z3U5.- doesn't understand informing (jk, love u -.Z3U5.-) )
one shot (no 35) for 1.6 is the same as 1.5, I just tested it and it works just like a charm :) just thought I should say that so you don't have to waste time attempting to port it, just in case you don't want to go to the 1.5 archive to find it, here it is (modified the header to reflect that it can be used in 1.5 and 1.6):
Code:
#One Shot Kill 1.5 and 1.6 no 35
;One shot and your enemy dies
0x005ee760 0xFFFFFFFF
0x005ee938 0xFFFFFFFF
0x005eeb10 0xFFFFFFFF
0x005eece8 0xFFFFFFFF
0x005eeec0 0xFFFFFFFF
0x005ef098 0xFFFFFFFF
0x005ef270 0xFFFFFFFF
0x005ef448 0xFFFFFFFF
0x005ef620 0xFFFFFFFF
0x005ef7f8 0xFFFFFFFF
0x005ef9d0 0xFFFFFFFF
0x005efba8 0xFFFFFFFF
0x005efd80 0xFFFFFFFF
0x005eff58 0xFFFFFFFF
0x005f0130 0xFFFFFFFF
0x005f0308 0xFFFFFFFF
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
Thanks for posting it here instead :P Good job. Now people should know, a lot of the weapon modding codes IE. Attachments & Upgrades stuff like that have been found to work without porting.
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
it took 2 days for me to find out the 1.6 patch was released amazing
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
Quote:
Originally Posted by
qwased
hey, when i have anti-35 on and all the other codes that i want on everybody else lags. like they walk a few steps and then go back and do it over and over. but when i turn the codes off everybody just goes back to where they are actually at. if someone knows what the problem is, please reply. thanks
did u turn on no restrictions or flash?
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
Quote:
Originally Posted by
qwased
hey, when i have anti-35 on and all the other codes that i want on everybody else lags. like they walk a few steps and then go back and do it over and over. but when i turn the codes off everybody just goes back to where they are actually at. if someone knows what the problem is, please reply. thanks
Have you tried it with just Anti 35 on, to narrow down the code that is causing it?
Quote:
Originally Posted by
_stealth.killr_
the jumping codes dont work for me =(
Ok Tonic fixed his code. Apparently he was half asleep when he ported his code, so he messed it up. I never even heard of his code until he ported it, otherwise I would have ported it correctly along time ago.
Now all the jump codes will work, make sure you enable Tonics code also as the other jump codes uses his code.
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
Quote:
Originally Posted by
qwased
hey, when i have anti-35 on and all the other codes that i want on everybody else lags. like they walk a few steps and then go back and do it over and over. but when i turn the codes off everybody just goes back to where they are actually at. if someone knows what the problem is, please reply. thanks
Shoot through walls makes people pop back a couple steps then pop forward like they are lagging. The KNIFE code makes people stop moving & will do what your saying. Make sure its not on.
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
will the long clan tags still work?
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
yeah i had on no restrictions on. i figured out that that was the problem. i didnt know that that hack did that
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
This is great!!!...Now all i need to know is what anti-35 routine means..anyone tell me??
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
It's probable your no restrictions code
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
Johnny Bunch Of People Are ASking What THe F Is Anti 35 Routine...Just Give THe AWnser Man..
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Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
Quote:
Originally Posted by
-...KrAzY...-
Johnny Bunch Of People Are ASking What THe F Is Anti 35 Routine...Just Give THe AWnser Man..
It is an anti 35 routine... name says it all.