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Thread: Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

  1. #141
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 8:00 P.M.*

    Quote Originally Posted by -.Z3U5.- View Post
    No idea what a routine is.
    Look at the Anti 35 Routine...

    Rules are HERE. They have been updated as of May 30th 2013 at 5:00 A.M.
    If you see a topic that a link is broken, the information is no longer correct, the content has been patched, or a rule is being broken please use the button. Thanks.

  2. #142
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*

    ty Jonny i love the gun attachment one

  3. #143
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*

    I Did But They Both Say THe Same Think Prevents Error 35...But It Could Be That Anti 35- Routine Has Uncencored Or Whatever TExt, Plus Some Other Anti Codes Like Symbol Maybe?
    Working On A Sig..

    Rep+ If I Helped

  4. #144
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/11/08 8:00 P.M.*

    Quote Originally Posted by JohnnyMcKinney View Post
    Look at the Anti 35 Routine...
    Ill take a look at it in PS2Dis :P

    5 minutes later..

    Yeah i don't get it. I looked at it, but i don't see how that has anything to do with Anti 35 it doesn't even look like it uses that address how does it stop error 35?

    I still don't get what a "Routine" is. It just looks like its loading..

    00000023
    0000001e
    00000002

    Then storing it into 004b9b44. But nothing calls on that address in this code.

    ----------------------------------------------------------------------

    Oh wow. I just looked at it again.. & It looks like the function just never ends, they changed the ending function JR RA to a J & sent it to their own function which then does.... I have no clue lol, it still looks like their function is doing nothing but saving data into something that nothing jumps to, or does anything with.
    Last edited by Zeus; 11-12-2008 at 05:56 PM.
    Every man for himself. You trust no one but yourself, if you want something done you do it your self don't rely on others. You watch your own back, you fight your own fights its you against the world.

    Quote Originally Posted by Some phag
    -.BUS.-'s mommy says to Cannon, "I love you,
    I love you, I love you"
    The Cannon on the bus says, "I love you, too"
    All through the town.

  5. #145
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*

    WOW let me port one DAMN...lol

  6. #146
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*

    rapid fire works on some guns. only certain snipers such as SAS.

  7. #147
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*

    hey, when i have anti-35 on and all the other codes that i want on everybody else lags. like they walk a few steps and then go back and do it over and over. but when i turn the codes off everybody just goes back to where they are actually at. if someone knows what the problem is, please reply. thanks

  8. #148
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*

    just thought i should say this (I made a post saying it, but -.Z3U5.- doesn't understand informing (jk, love u -.Z3U5.-) )

    one shot (no 35) for 1.6 is the same as 1.5, I just tested it and it works just like a charm :) just thought I should say that so you don't have to waste time attempting to port it, just in case you don't want to go to the 1.5 archive to find it, here it is (modified the header to reflect that it can be used in 1.5 and 1.6):
    Code:
    #One Shot Kill 1.5 and 1.6 no 35
    ;One shot and your enemy dies
    0x005ee760 0xFFFFFFFF
    0x005ee938 0xFFFFFFFF
    0x005eeb10 0xFFFFFFFF
    0x005eece8 0xFFFFFFFF
    0x005eeec0 0xFFFFFFFF
    0x005ef098 0xFFFFFFFF
    0x005ef270 0xFFFFFFFF
    0x005ef448 0xFFFFFFFF
    0x005ef620 0xFFFFFFFF
    0x005ef7f8 0xFFFFFFFF
    0x005ef9d0 0xFFFFFFFF
    0x005efba8 0xFFFFFFFF
    0x005efd80 0xFFFFFFFF
    0x005eff58 0xFFFFFFFF
    0x005f0130 0xFFFFFFFF
    0x005f0308 0xFFFFFFFF

  9. #149
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*

    Thanks for posting it here instead :P Good job. Now people should know, a lot of the weapon modding codes IE. Attachments & Upgrades stuff like that have been found to work without porting.
    Every man for himself. You trust no one but yourself, if you want something done you do it your self don't rely on others. You watch your own back, you fight your own fights its you against the world.

    Quote Originally Posted by Some phag
    -.BUS.-'s mommy says to Cannon, "I love you,
    I love you, I love you"
    The Cannon on the bus says, "I love you, too"
    All through the town.

  10. #150
    Online RECTIFIER

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*

    it took 2 days for me to find out the 1.6 patch was released amazing
    FTB2 Username:AZAZEL

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