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Thread: Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

  1. #241
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/15/08 4:30 P.M.*

    Quote Originally Posted by redelite123 View Post
    I'm not really a booter, but lol. Nice job. And thanks for using it on me and your "whored out test psp".
    Had to test it somehow =/. It has the most odd effect in the world, I was investigating. If someone antis it, then it turns their room into a ghost town in that everyone is still "there", but they really aren't. It's super odd.

  2. #242
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/15/08 4:30 P.M.*

    Quote Originally Posted by NOFX View Post
    Had to test it somehow =/. It has the most odd effect in the world, I was investigating. If someone antis it, then it turns their room into a ghost town in that everyone is still "there", but they really aren't. It's super odd.
    I know what you are saying, it's like they are in the room but all alone.

  3. #243
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/16/08 7:00 P.M.*

    do you update the text file too??

  4. #244
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/16/08 7:00 P.M.*

    Quote Originally Posted by -DajZkFx- View Post
    do you update the text file too??
    If that question is pointed towards me, then the answer is yes. Any codes I add to the archive are also added to the NitePR database.

    Rules are HERE. They have been updated as of May 30th 2013 at 5:00 A.M.
    If you see a topic that a link is broken, the information is no longer correct, the content has been patched, or a rule is being broken please use the button. Thanks.

  5. #245
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/16/08 7:00 P.M.*

    thnx check ur pm on tsh!

  6. #246
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/17/08 1:00 P.M.*

    Thanks Alot JohnnyMckinny

  7. #247
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/17/08 1:00 P.M.*

    For some reason when i turn on Switch team green up or switch team start. when i created a game. i freeze? whats up wit that?

  8. #248
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/17/08 1:00 P.M.*

    As soon as I enter the cheats (including anti-35, anti freeze), it freezes up on me upon closing the cwcheat menu (Select button cwcheat menu).

    Please help, and the infinite ce cheat doesn't work aswell offline...

  9. #249
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/17/08 1:00 P.M.*

    Quote Originally Posted by tsnaruto View Post
    As soon as I enter the cheats (including anti-35, anti freeze), it freezes up on me upon closing the cwcheat menu (Select button cwcheat menu).

    Please help, and the infinite ce cheat doesn't work aswell offline...
    These codes are intended for nitepr use.

  10. #250
    Socom FTB2 Patch Version 1.60 Codes *Updated 12/4/08 8:00 P.M.*

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    Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/17/08 1:00 P.M.*

    Quote Originally Posted by redelite123 View Post
    These codes are intended for nitepr use.
    oh... oh...

    What I was doing before was copying the necessary information and entering them with "_C " before the name and "_L " before the code, so it matched the format that cw follows.

    Guess I'm downloading nitepr! :laugh:

    (Will the ce cheat work on nitepr?)

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