Re: SANiK's Animated Imposter 1.60
How do you know if you Psp bricker works without seeing it?
Re: SANiK's Animated Imposter 1.60
Quote:
Originally Posted by
Master DarkAura17
How do you know if you Psp bricker works without seeing it?
your name should change, but wont animate if there isnt another person using it.
Re: SANiK's Animated Imposter 1.60
Quote:
Originally Posted by
CoDeX
your name should change, but wont animate if there isnt another person using it.
im pretty sure it's the other way around.
Re: SANiK's Animated Imposter 1.60
Were do i put the src file on my psp?
Re: SANiK's Animated Imposter 1.60
how does it work plzz help me
Re: SANiK's Animated Imposter 1.60
so now u can turn off u animations ???
Re: SANiK's Animated Imposter 1.60
ty, can finally do animations .
does this work with MkUltra?
Re: SANiK's Animated Imposter 1.60
nice post but it does not work for me for some reasons but other codes do y?
Re: SANiK's Animated Imposter 1.60
Ummm ok. I dont know how to say this, but does pspbricker support unicode? Like, I put some characters in my .txt file and it wouldnt save normally, so i set it to unicode. Will those characters show up?
Here are the characters .ılı.
Re: SANiK's Animated Imposter 1.60
Quote:
Originally Posted by
ImMoRtAl-
Were do i put the src file on my psp?
Put the .prx file in yr seplugins folder along with pspbricker.txt
Make sure you add the file to game.txt and enable it.
----Added 17/3/2009 at 9:48 AM----
Quote:
Originally Posted by
JoeyxWalker
ty, can finally do animations .
does this work with MkUltra?
Yes, Mkultra is just a mod of nitepr. It should work just fine,