Re: SANiK's Animated Imposter 1.60
now once you have those what do you do to make it do stuff i tried it and looked on youtueb and it wont work and i got the text documents and stuff i just cant get it ito work
----Added 9/4/2009 at 5:59 PM----
ok i have this and pspbricker.txt now how do i get it to work, pm me please it woudl be really appreciated
Re: SANiK's Animated Imposter 1.60
its don't work pspbricker and nitepr at the same cos my socom game is suck at loading the game menu , i need a full version?cos i onyl have the online version...
Re: SANiK's Animated Imposter 1.60
Yea I think u need the full version or the umd dude. sorry
Re: SANiK's Animated Imposter 1.60
Re: SANiK's Animated Imposter 1.60
well u rnt getting banned because of this. It has to be a diff code
Re: SANiK's Animated Imposter 1.60
wats the diffrence beetween ferndogs and saniks
Re: SANiK's Animated Imposter 1.60
Re: SANiK's Animated Imposter 1.60
how do you make the animation automatically change?
i can make it change by pressing select but that's about it.
ANY HELP WOULD BE GREATLY APPRECIATED! :)
Re: SANiK's Animated Imposter 1.60
is it possible to use codes like {sq}, {x}, {select}, etc. in your animations? but isn't that how a boot tag is made. i don't want it to boot. if this is possible, is there a list somewhere with all of the {(something that represents a psp button)} codes that can be used?
Re: SANiK's Animated Imposter 1.60
Omg! Zeus is so hot!
----Added 5/6/2009 at 10:07 AM----
Quote:
Originally Posted by
choyaks
can someone help me how to use this???
I'm really confused.
Same Here