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Thread: Teleport Knife [HELPER] code...

  1. #11
    Teleport Knife [HELPER] code...

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    Re: Teleport Knife [HELPER] code...

    Quote Originally Posted by 1st-Hokage View Post
    Instead of people trying to figure out what the ID's are you could just set up a lobby packet data for them and it will copy the ids for them and teleport knife!

    - addiu sp, sp, -10
    - sw a0, $0000(sp)
    - sw a1, $0004(sp)
    - sw a2, $0008(sp)
    - sw ra, $000C(sp)
    - lui a0, 08D0
    - lw a0, $5858(a0)
    - lui a1, $08D6
    - lw a1, $1458(a1) <--- // Lobby data
    - addu a2, a1, 0 <---- This will copy the lobby data ids into the in-game pointer
    - sw a2, $0638(a0)
    - lw a0, $0000(sp)
    - lw a1, $0004(sp)
    - lw a2, $0008(sp)
    - lw ra, $000C(sp)
    - jr ra
    - addiu sp, sp, 10

    - addiu sp, sp, -10 <Sets aside 10 bits
    - sw a0, $0000(sp) <Saved a0 into the 0000 offset
    - sw a1, $0004(sp) <Saved a1 into the 0004 offset
    - sw a2, $0008(sp) <Saved a2 into the 0008 offset
    - sw ra, $000C(sp) <Saved something and returns address (not sure)
    - lui a0, 08D0 <Loading the first half of the in-game pointer
    - lw a0, $5858(a0) <Loading the second half of the in-game pointer
    - lui a1, $08D6 <Loading IDK what address that is.
    - lw a1, $1458(a1) <--- // Lobby data
    - addu a2, a1, 0 <---- This will copy the lobby data ids into the in-game pointer
    - sw a2, $0638(a0) <Loading the offset its saving the ID's too
    - lw a0, $0000(sp) <Reseting a0 to the way it was before
    - lw a1, $0004(sp) <Reseting a1 to the way it was before
    - lw a2, $0008(sp) <Reseting a2 to the way it was before
    - lw ra, $000C(sp) <Not sure
    - jr ra <Jump register return address
    - addiu sp, sp, 10 <Add 10 bits back into the stack

    So i think I'm getting the hang of it, but i don't understand the red. If you could help me out some that would be greatly appreciated.

  2. #12
    Teleport Knife [HELPER] code...

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    Re: Teleport Knife [HELPER] code...

    anytime there is a jal in a stack, the ra is changed.....so to avoid freezing, u must reload its original which u saved at the beginning......
    lui a1, $08d6 is just the first half of the lobby data

  3. #13
    Teleport Knife [HELPER] code...

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    Re: Teleport Knife [HELPER] code...

    Quote Originally Posted by --_Joe_-- View Post
    anytime there is a jal in a stack, the ra is changed.....so to avoid freezing, u must reload its original which u saved at the beginning......
    lui a1, $08d6 is just the first half of the lobby data
    Thank you, that helps a lot.

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