Re: [Release] Network Error Boot And More
I have a pre-beta antiboot that can block the boot codes posted here. Omega has helped me pre-test the antiboot, and saw with his own eyes the results. This is good news, but with everything good there is the bad, no mic! So with some more futher testing maybe we can get this to work alot better, if not I'll hand it down to someone who will continue the testing and maybe perfect the antiboot. Of course I could make a video to prove it, but why I'm me and thats good enough!
A.K.A.
DemonSpaw7v-_
Re: [Release] Network Error Boot And More
explain how to use this shit and we will ruin tha game
Re: [Release] Network Error Boot And More
Quote:
Originally Posted by
pspnoobzrus
I have a pre-beta antiboot that can block the boot codes posted here. Omega has helped me pre-test the antiboot, and saw with his own eyes the results. This is good news, but with everything good there is the bad, no mic! So with some more futher testing maybe we can get this to work alot better, if not I'll hand it down to someone who will continue the testing and maybe perfect the antiboot. Of course I could make a video to prove it, but why I'm me and thats good enough!
A.K.A.
DemonSpaw7v-_
Nice find pspnoobzrus. I never thought about a anti-boot until now but finding some of the functions on the ps2dis would be useless for me at this point cuz there are no referrals n crap to work wit. The only thing I could find on the ps2dis was the timer function to print information on it. Itz Possible port the Print Weapon Damage on here. I had found out that the timer function was the same as Ftb2. But nice find none the less buddy!
Re: [Release] Network Error Boot And More
Quote:
Originally Posted by
1st-Hokage
Is that code really the ID's? "Player ID's" When your in the lobby whats does the value be in the slot?
Yea im pretty sure those are the ID's because they tell me if they have imposter on, what country their from and some other stuff i don't wanna say. could make alot a prx's with those. We can even make a menu in the extra tab on Mkultra to display the ID's and players names
----Added 26/7/2010 at 11:49 AM----
Quote:
Originally Posted by
pspnoobzrus
I have a pre-beta antiboot that can block the boot codes posted here. Omega has helped me pre-test the antiboot, and saw with his own eyes the results. This is good news, but with everything good there is the bad, no mic! So with some more futher testing maybe we can get this to work alot better, if not I'll hand it down to someone who will continue the testing and maybe perfect the antiboot. Of course I could make a video to prove it, but why I'm me and thats good enough!
A.K.A.
DemonSpaw7v-_
i'll help you test w/e you need. i have 2 antis i came up with that block it buts it weak
Re: [Release] Network Error Boot And More
Quote:
Originally Posted by
Sniper7410
Yea im pretty sure those are the ID's because they tell me if they have imposter on, what country their from and some other stuff i don't wanna say. could make alot a prx's with those. We can even make a menu in the extra tab on Mkultra to display the ID's and players names
----Added 26/7/2010 at 11:49 AM----
i'll help you test w/e you need. i have 2 antis i came up with that block it buts it weak
You mean they are player pointers? Or better known as a lobby pointer.
Re: [Release] Network Error Boot And More
Quote:
Originally Posted by
Fred
You mean they are player pointers? Or better known as a lobby pointer.
Well it could be a Lobby Pointer cuz theirs a j right above the first slot. This is the only area in the game i can see all the players that are in the room
Quote:
//some integers for random shit (i know i know its ugly, fuck off im lazy)
int NameSwap=0;//control for "apply names" function to toggle between name / clantag
int datatype=0;//control for what kinda data type is shown in user name
char MyImpostorBuffer[31];//storage buffer for names
unsigned int *pPointer=(unsigned int*) (0x0050238C+0x08800000); //persona pointer
unsigned int *playerPointer=(unsigned int*) (0x00505858+0x08800000);
//lobby integers
unsigned int *socomLobbyData01=(unsigned int*)(0x00561458+0x08800000);
unsigned int *socomLobbyData02=(unsigned int*)(0x00561460+0x08800000);
unsigned int *socomLobbyData03=(unsigned int*)(0x00561468+0x08800000);
unsigned int *socomLobbyData04=(unsigned int*)(0x00561470+0x08800000);
unsigned int *socomLobbyData05=(unsigned int*)(0x00561478+0x08800000);
unsigned int *socomLobbyData06=(unsigned int*)(0x00561480+0x08800000);
unsigned int *socomLobbyData07=(unsigned int*)(0x00561488+0x08800000);
unsigned int *socomLobbyData08=(unsigned int*)(0x00561490+0x08800000);
unsigned int *socomLobbyData09=(unsigned int*)(0x00561498+0x08800000);
unsigned int *socomLobbyData10=(unsigned int*)(0x005614A0+0x08800000);
unsigned int *socomLobbyData11=(unsigned int*)(0x005614A8+0x08800000);
unsigned int *socomLobbyData12=(unsigned int*)(0x005614B0+0x08800000);
unsigned int *socomLobbyData13=(unsigned int*)(0x005614B8+0x08800000);
unsigned int *socomLobbyData14=(unsigned int*)(0x005614C0+0x08800000);
unsigned int *socomLobbyData15=(unsigned int*)(0x005614C8+0x08800000);
unsigned int *socomLobbyData16=(unsigned int*)(0x005614D0+0x08800000);
void stripText()
{ //strip useless text
int counter=0;
int bufSize=strlen(buffer);
while(counter < bufSize)
{
if((buffer[counter]<=0x20) || (buffer[counter]>=0xB0))
{
buffer[counter]==0x20;
}
counter++;
}
}
void grabPid(u32 address)
{
if(address > 0x0A000000) address-0x08800000;
sprintf(buffer, "%04lX", *((u32*)(address+0x08800000)));
pspDebugScreenPuts(buffer);
return;
}
void grabCharPositive(unsigned int address, unsigned int offset)
{ //grab a char using a positive offset
unsigned int *jPointer=(unsigned int*) (address+0x08800000);
if((*jPointer >= 0x08000000) && (*jPointer <= 0x0B000000))
{
unsigned char *dmaAddy=(unsigned int*) (*jPointer+offset);
strcpy(buffer, dmaAddy);
stripText();
pspDebugScreenPuts(buffer);
}
else
{
strcpy(buffer, NULL);
}
return;
}
void grabCharNegative(unsigned int address, unsigned int offset)
{ //grab a char using a negative offset
unsigned int *jPointer=(unsigned int*) (address+0x08800000);
if((*jPointer >= 0x08000000) && (*jPointer <= 0x0B000000))
{
unsigned char *dmaAddy=(unsigned int*) (*jPointer-offset);
strcpy(buffer, dmaAddy);
stripText();
pspDebugScreenPuts(buffer);
}
else
{
strcpy(buffer, NULL);
}
return;
}
void applyname()
{ //apply a new user name
unsigned int *pPointer=(unsigned int*) (0x0050238C+0x08800000);//persona pointer
unsigned int foo=(unsigned int*) (*pPointer); //set foo to use persona pointer
if(*pPointer)
{
//here's the shit for host non host
if(*((unsigned int*)((unsigned int)foo+0x14)) == 0x656D6147)
{ // if host
foo=(unsigned int*) (*pPointer+0x3A6);
}
else
{ // if not host
foo=(unsigned int*) (*pPointer+0x8E);
}
//set up pointers
if(NameSwap)
{ //correct pointer
foo-=0x20;
}
//create dma pointers
unsigned char *UserName1=(unsigned char*) (foo);
unsigned char *UserName2=(unsigned char*) (foo+11);
//finaly print the name acording to which data type is selected
switch(datatype)
{
case 0:
strcpy(UserName1, MyImpostorBuffer);
break;
case 1:
sprintf(buffer, "0x%08lX ", (decodeAddress[bdNo]+(decodeY[bdNo]*4)) - decodeFormat);
strcpy(UserName1, buffer);
sprintf(buffer, "0x%08lX", *((unsigned int*)(decodeAddress[bdNo]+(decodeY[bdNo]*4))));
strcpy(UserName2, buffer);
break;
case 2:
sprintf(buffer, "0x%08lX ", (decodeAddress[bdNo]+(decodeY[bdNo]*4)) - decodeFormat);
strcpy(UserName1, buffer);
mipsDecode(*((unsigned int*)(decodeAddress[bdNo]+(decodeY[bdNo]*4))));
strcpy(UserName2, buffer);
break;
case 3:
sprintf(buffer, "0x%08lX ", (decodeAddress[bdNo]+(decodeY[bdNo]*4)) - decodeFormat);
strcpy(UserName1, buffer);
buffer[0]=*((unsigned char*)(((unsigned int)decodeAddress[bdNo]+(decodeY[bdNo]*4))+0)); if((buffer[0]<=0x20) || (buffer[0]==0xFF)) buffer[0]='.';
buffer[1]=*((unsigned char*)(((unsigned int)decodeAddress[bdNo]+(decodeY[bdNo]*4))+1)); if((buffer[1]<=0x20) || (buffer[1]==0xFF)) buffer[1]='.';
buffer[2]=*((unsigned char*)(((unsigned int)decodeAddress[bdNo]+(decodeY[bdNo]*4))+2)); if((buffer[2]<=0x20) || (buffer[2]==0xFF)) buffer[2]='.';
buffer[3]=*((unsigned char*)(((unsigned int)decodeAddress[bdNo]+(decodeY[bdNo]*4))+3)); if((buffer[3]<=0x20) || (buffer[3]==0xFF)) buffer[3]='.';
buffer[4]=0;
strcpy(UserName2, buffer);
break;
case 4:
sprintf(buffer, "0x%08lX ", (decodeAddress[bdNo]+(decodeY[bdNo]*4)) - decodeFormat);
strcpy(UserName1, buffer);
sprintf(buffer, " %010lu ", *((unsigned int*)(decodeAddress[bdNo]+(decodeY[bdNo]*4))));
strcpy(UserName2, buffer);
break;
case 5:
sprintf(buffer, "0x%08lX ", (decodeAddress[bdNo]+(decodeY[bdNo]*4)) - decodeFormat);
strcpy(UserName1, buffer);
f_cvt(decodeAddress[bdNo]+(decodeY[bdNo]*4), buffer, sizeof(buffer), 6, MODE_GENERIC);
pspDebugScreenPuts(buffer);
strcpy(UserName2, buffer);
break;
}
}
return;
}
like for this i would he rewrite this whole thing to make it right but i only know how to do some of it since i dont really know C
Re: [Release] Network Error Boot And More
Oh so those are the antis demon.At least there isnt any Non-Host boots that are mass released.If this many boots are released, im guessing they aren't too hard to make. Im gonna grab myself a UMD soon and by the looks of it, we could have an antiboot SE in no time!
BTW:Since these are all host boots, just block the host's persona?(Like anti panic execpt with the host?)That might lead to lag and what not but its a start.
Re: [Release] Network Error Boot And More
Quote:
Originally Posted by
_.-wTF-._
BTW:Since these are all host boots, just block the host's persona?(Like anti panic execpt with the host?)That might lead to lag and what not but its a start.
No these boot everyone but you how to bee host, i wrote up two shitty antis that are weak im trying to find a fc that will block them
Re: [Release] Network Error Boot And More
Quote:
Originally Posted by
_.-wTF-._
Oh so those are the antis demon.At least there isnt any Non-Host boots that are mass released.If this many boots are released, im guessing they aren't too hard to make. Im gonna grab myself a UMD soon and by the looks of it, we could have an antiboot SE in no time!
BTW:Since these are all host boots, just block the host's persona?(Like anti panic execpt with the host?)That might lead to lag and what not but its a start.
Their is a non host boot but not released
YouTube- Non Host In Game Freeze Boot
Re: [Release] Network Error Boot And More