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Thread: How to Mod Halo 3 Usermaps and Films

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CoDeX How to Mod Halo 3 Usermaps... 02-17-2009, 08:44 PM
PuRpLe.PoPcOrN Re: How to Mod Halo 3... 02-22-2009, 02:10 AM
Zeus Re: How to Mod Halo 3... 02-25-2009, 11:06 PM
CoDeX Re: How to Mod Halo 3... 02-25-2009, 11:34 PM
CRisPyy Re: How to Mod Halo 3... 02-27-2009, 05:39 PM
H0LY.J3SUS Re: How to Mod Halo 3... 02-27-2009, 11:45 PM
CoDeX Re: How to Mod Halo 3... 02-28-2009, 01:34 PM
H0LY.J3SUS Re: How to Mod Halo 3... 02-28-2009, 01:48 PM
The Forgiven Re: How to Mod Halo 3... 03-03-2009, 10:12 PM
H0LY.J3SUS Re: How to Mod Halo 3... 03-06-2009, 10:25 PM
EMINEM Re: How to Mod Halo 3... 03-03-2009, 10:21 PM
3lite.Crack.Head Re: How to Mod Halo 3... 03-08-2009, 02:25 AM
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  1. #1
    How to Mod Halo 3 Usermaps and Films

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    How to Mod Halo 3 Usermaps and Films

    In this tutorial you will learn how to mod Halo 3's usermaps and films.



    How To mod Halo 3 Usermaps and Films
    By Venomous Fire


    Requirements:

    1. An Xbox 360 with Halo 3

    2. A Memory unit *HDD or memory card*

    3. A means to get files off your memory unit *Xsata, Xport, Datel Transfer Kit, etc, etc*

    4. Xplorer360
    Code:
    http://dwl.xbox-scene.com/xbox360pc/harddrive/Xplorer360.beta6.rar

    5. Hex Workshop
    Code:
    http://www.bpsoft.com/

    6. A CON file rehasher/resigner, a nearly complete list can be found at http://www.se7ensins.com/forums/halo...resigners.html



    USERMAPS


    1. Start off forge by going to a new map and clearing it out.

    2. Place your items on the map, I used frag grenades.



    3. Check "Save as New Map" to save your map onto your memory unit.

    4. Extract the map off your memory unit using Xplorer360.


    5. Grab the idents of the items you placed and what you wish to swap with using Johnson and the relative .map file for your forge map. My frag grenades were E9FB0885 and spartans are FD971BC3.

    6. Swap out the idents in Hex workshop by using the replace feature.


    7. Save the hex edited map.

    8. Rehash the con file.


    9. Resign the map using any number of resigners.


    10. Put the resigned map back onto the memory unit and load up the map. You may need to load up a new map, then load the modded one again for the edits to show up properly.




    FILMS

    1A. Get a small film, I use less than 1mb as a rule of thumb.

    2A. Extract this film with Xplorer360.


    3A. Search for the gamertag in Hex Workshop and make sure "Unicode" is checked.


    4A. Hit Ctrl+G and go forward 45 bytes from the beginning of the gamertag.

    5A. Edit your armor, my edits here give Recon Helmet, Recon Shoulders, and Bungie Armor.


    5B. You can also edit the Gamertag and service tag here by editing where you see them in Unicode.

    6A. Save the file.

    7A. Rehash the file.


    8A. Resign using any resigner.


    9A. Inject the film back onto your memory unit using Xplorer360.
    10A. Load up the film in theater and enjoy!
    Before:


    After:


    NOTE: Do not wear Mark VI or else the film will be corrupt... You can edit to Mark VI but not from it.

    Here is how far from the beginning of the gamertag for the different things to edit, and some of the idents.


    Armor
    +45 = head, shoulders, shoulders, chest

    Head
    MarkVI = 00
    CQB = 01
    EVA = 02
    Recon = 03
    EOD = 04
    Hayabusa = 05
    Security = 06
    Scout = 07
    ODST = 08
    MarkV = 09
    Rogue = 0A

    Shoulders
    MarkVI = 00
    CQB = 01
    EVA = 02
    Recon = 03
    EOD = 04
    Hayabusa = 05
    Security = 06
    Scout = 07

    Chest
    MarkVI = 00
    CQB = 01
    EVA = 02
    Recon = 03
    Hayabusa = 04
    EOD = 05
    Scout = 06
    Katana = 07
    Bungie Chest= 08

    Colors
    +32 = primary, secondary, detail


    Values
    Aqua = 10
    Blue = 12
    Brown = 1B
    Cobalt = 13
    Coral = 07
    Crimson = 18
    Cyan = 11
    Gold = 09
    Green = 0D
    Khaki = 1D
    Lavender = 17
    Mauve = 04
    Olive = 0E
    Orange = 06
    Orchid = 16
    Pale = 0B
    Peach = 08
    Pink = 1A
    Red = 03
    Rubine = 19
    Sage = 0C
    Salmon = 05
    Sapphire = 14
    Silver = 01
    Steel = 00
    Tan = 1C
    Teal = 0F
    Violet = 15
    White = 02
    Yellow = 0A

    Emblems
    +37 = foreground, background

    Emblem Colors
    +40 = primary, secondary, background



    CREDIT in no particular order of importance:

    Shade45
    Derived
    Code:
    [Source]http://www.se7ensins.com/forums/halo-3-modding-tutorials/99009-mod-halo-3-usermaps-and-films.html
    Last edited by CoDeX; 02-17-2009 at 08:47 PM.
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