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Thread: A few "hacking/ FTB2 coding" Questions.

  1. #1
    A few "hacking/ FTB2 coding" Questions.

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    A few "hacking/ FTB2 coding" Questions.

    1.) Wtf does the code below mean? I see it in some of my codes
    0xFFFFFFFF 0x00505858
    1a.) What's the point of multipling v0 by s0?

    2.) A "hold" joker is when the code is only on when the specific buttons are pressed?

    3.) How do you "move functions"? For example... If I wanted to make it so when I press select I green up and when I hit start I switch teams or somethig like that. I imagine it'll be a simple one lined jump?

    4.) How do I search for 'functions' in NitePR/MkUltra? Ps2dis?

    5.) Wtf is a controller address?

    6.) Whats the difference between a Sub Routine and a regular code?
    6a.) Benifits of a Sub Routine over a regular code?
    6b.) Disadvantages of a Sub Routine over a regular code?

    7.) Can someone make me a simple press and realease joker (like the one for see through walls in BakonICE) template for a TWO lined code?

    8.) Can I have the exact code that is in BakonICE under the name of "Press [] to see through walls"?

    Thanks for your help!

    Dont post here if you kow im not gunna like it. Lol
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  2. #2
    MiLk = Da BoMb

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    Re: A few "hacking/ FTB2 coding" Questions.

    im pretty sure the one in bakonice is jokerd using c and if statements e.g.


    if ((pad.Buttons & PSP_CTRL_SQUARE)) {
    *SeeThroughWalls=OnValue;
    }
    Else {
    *SeeThroughWalls=OffValue;
    }

    or something along the lines of that + dont rip that cuz u still need to set up ur integer so theres no point but yeah im pretty sure thats how other wise he would have had to do somethin like that for each line of the joker

    ~Fox1091

  3. #3
    A few "hacking/ FTB2 coding" Questions.

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    Re: A few "hacking/ FTB2 coding" Questions.

    Quote Originally Posted by S2h6699 View Post
    1.) Wtf does the code below mean? I see it in some of my codes
    0xFFFFFFFF 0x00505858
    A: it's the in game pointer turn I on in lobby ull freeze
    1a.) What's the point of multipling v0 by s0?
    A:don't know what u mean but v register I forgot it but s0-S7 these are for storing mostly used for stacks
    2.) A "hold" joker is when the code is only on when the specific buttons are pressed?
    A:theirs hold were u need to hit the button for it to turn on or the one were u hit the button once and the code stays on till u hit the button off
    3.) How do you "move functions"? For example... If I wanted to make it so when I press select I green up and when I hit start I switch teams or somethig like that. I imagine it'll be a simple one lined jump?
    A:that's not moving functions that's remappin the buttons find tattered n torn qicksnipe pack joker an it's in their u can change what button do wat
    4.) How do I search for 'functions' in NitePR/MkUltra? Ps2dis?
    A:functions are the stacks that are in the address that ban holds all the game data in certain stacks
    5.) Wtf is a controller address?
    A:controller addy helps the game know what buttons u press with out it ur joker won't work
    6.) Whats the difference between a Sub Routine and a regular code?
    A:subs may stop a code that freezes alot to not freeze as much
    6a.) Benifits of a Sub Routine over a regular code?
    A: look at 6^
    6b.) Disadvantages of a Sub Routine over a regular code?
    A:just a longer version of the code

    7.) Can someone make me a simple press and realease joker (like the one for see through walls in BakonICE) template for a TWO lined code?
    A:can't help u with that
    8.) Can I have the exact code that is in BakonICE under the name of "Press [] to see through walls"?
    A:yes won't affect it
    Thanks for your help!

    Dont post here if you kow im not gunna like it. Lol
    look at the quote I but A: for the anwser to ur Q's
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