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Thread: Porting DMAs... US>>>EU

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Nice marmite Porting DMAs...... 07-24-2009, 07:58 AM
Scal24 Re: Porting DMAs...... 07-25-2009, 07:54 PM
Nice marmite Re: Porting DMAs...... 07-26-2009, 04:44 AM
gomeman Re: Porting DMAs...... 07-26-2009, 02:39 AM
IMIGHTOVERKILL Re: Porting DMAs...... 07-29-2009, 11:39 AM
KiNgFx Re: Porting DMAs...... 06-03-2010, 07:23 PM
-LeetGamer- Re: Porting DMAs...... 08-23-2010, 08:42 PM
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  1. #1
    Porting DMAs... US>>>EU

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    Re: Porting DMAs... US>>>EU

    an addy surrounded by nops is a routine, it is something that is written into the game to load the addys/values and call them por say when you hit a button ( a joker)

    easiest way is to get the code out of the routine, port the code, then remake the routine..


    about DMA's..

    lets say it looks like this

    #US Y-Coords
    0xFFFFFFFF 0x00505858
    0x0000001c 0xc2660000

    you port the address 00505858, then you find how far away from the ported address, the code is that you want the effects.

    so i would port 00505858, then go down until i can find my Y coordinate.

  2. #2
    CODE PORTER

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    Re: Porting DMAs... US>>>EU

    Quote Originally Posted by 1337 |-|4xXx07zD View Post
    an addy surrounded by nops is a routine, it is something that is written into the game to load the addys/values and call them por say when you hit a button ( a joker)

    easiest way is to get the code out of the routine, port the code, then remake the routine..
    Great, thanks. I now understand how to port DMAs, however I am not 100% sure about what you mean for the routine. I have no experience making routines and stuff like that, so are there steps I need to take for that?

    Do you take the hex value and port it? And then what after that? lol, sorry I am quite new to this, but I am learning quickly.

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