sorry shane, sw uses the (t0) so it knows where the pointer is (dynamic codes need a pointer and offset to work) and sw t1 stores the contence of t1 (on/hex values) to the offset making the code complete with the pointer, offset, and values.
-TEO
sorry shane, sw uses the (t0) so it knows where the pointer is (dynamic codes need a pointer and offset to work) and sw t1 stores the contence of t1 (on/hex values) to the offset making the code complete with the pointer, offset, and values.
-TEO
If you have an idea on a PSP related program that is ran on Windows PM me with some information on your idea please.
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