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Thread: Mark & Recall Template + A Test

  1. #1
    Mark & Recall Template + A Test

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    Mark & Recall Template + A Test

    Only non-coders can try to answer this (please). What is exactly happening in this template:

    j $XXXXXXXX
    lui t0 $XXXX
    lw t0 $XXXX(t0)
    addiu t1 zero $XXXX
    addiu t2 zero $XXXX
    bne t0 t1 $XXXXXXXX
    nop
    lui t0 $XXXX
    lw t1 $XXXX(t0)
    lw t2 $XXXX(t0)
    lw t3 $XXXX(t0)
    lui t4 $XXXX
    sw t1 $XXXX(t4)
    sw t2 $XXXX(t4)
    sw t3 $XXXX(t4)
    bne t0 t2 $XXXXXXXX
    nop
    lui t0 $XXXX
    lw t1 $XXXX(t0)
    lw t2 $XXXX(t0)
    lw t3 $XXXX(t0)
    lui t4 $XXXX
    sw t1 $XXXX(t4)
    sw t2 $XXXX(t4)
    sw t3 $XXXX(t4)
    jr ra

    I highly dout that any non-coder will get this exaclty right lol.

  2. #2
    PURE AWSOMENESS

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    Re: Mark & Recall Template + A Test

    its a template for a joker?

  3. #3
    site n00b

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    Re: Mark & Recall Template + A Test

    yupp joker templete
    one like this is already posted
    boy your tricky
    you think your pretty cool w/ 1337 name

  4. #4
    Mark & Recall Template + A Test

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    Re: Mark & Recall Template + A Test

    Quote Originally Posted by raumulin View Post
    yupp joker templete
    one like this is already posted
    boy your tricky
    you think your pretty cool w/ 1337 name
    No, I don't. Just a name. So far no one has "passed" my test. BTW Ill do the "Thank" thing to who ever "passes" my test. And raumulin saying it's a joker template dosn't tell me anything on how it works (if that was your "try")

    Quote Originally Posted by mexjoker95 View Post
    its a template for a joker?
    Yes, I say it's a Mark & Recall template, but what I'm looking for is a book explanation on each line.

    -FBD
    Last edited by FBD 1337; 01-24-2010 at 12:23 AM.

  5. #5
    Wu-Tang

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    Re: Mark & Recall Template + A Test

    j $XXXXXXXX ;Jumps to the first address of the routine
    lui t0 $XXXX ;Loads first 16 bits of controller address
    lw t0 $XXXX(t0) ;Loads last 16 bits of controller address
    addiu t1 zero $XXXX ;Loads Mark button value into t1
    addiu t2 zero $XXXX ;Loads Recall button value into t2
    bne t0 t1 $XXXXXXXX ;Branches to the bne t0 t2, if t0 does not equal t1 (meaning if the desired mark button is not being pressed)
    nop ;No Function, if the button is being pressed it allows the following to process.
    lui t0 $XXXX ;Loads the first 16 bits of the Coordinates address' into t0
    lw t1 $XXXX(t0) ;Loads the value of the first coords usually the x-axis coords into t1, the last 16 bits of the x-axis address
    lw t2 $XXXX(t0) ;Loads the value of the second coords usually y-axis coords into t2, the last 16 bits of the y-axis address
    lw t3 $XXXX(t0) ;Loads the value of the third coords usually z-axis coords into t3, the last 16 bits of the z-axis address
    lui t4 $XXXX ;Loads first 16 bits of the address that will hold the coords values into t4
    sw t1 $XXXX(t4) ;Saves the value of x-axis from t1 into the address that will hold the x-axis value.
    sw t2 $XXXX(t4) ;Saves the value of y-axis from t2 into the address that will hold the y-axis value.
    sw t3 $XXXX(t4) ;Saves the value of z-axis from t3 into the address that will hold the z-axis value.
    bne t0 t2 $XXXXXXXX ;Branches to jr ra if Recall button is not being pressed
    nop ;The following is just a reverse of the above.
    lui t0 $XXXX
    lw t1 $XXXX(t0)
    lw t2 $XXXX(t0)
    lw t3 $XXXX(t0)
    lui t4 $XXXX
    sw t1 $XXXX(t4)
    sw t2 $XXXX(t4)
    sw t3 $XXXX(t4)
    jr ra

    It could be shorter if you load the first 16 bits of the Coords address and Holding address before you branch.

    MIP's is pointless........
    Last edited by Lavent Sky; 01-28-2010 at 12:13 AM.
    "These cats they sentimental such with a gentle touch
    Dancin' double dutch and all sayin' nothin' much" -Black Thought

  6. #6
    Mark & Recall Template + A Test

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    Re: Mark & Recall Template + A Test

    Quote Originally Posted by hell View Post
    j $XXXXXXXX ;Jumps to the first address of the routine
    lui t0 $XXXX ;Loads first 16 bits of controller address
    lw t0 $XXXX(t0) ;Loads last 16 bits of controller address
    addiu t1 zero $XXXX ;Loads Mark button value into t1
    addiu t2 zero $XXXX ;Loads Recall button value into t2
    bne t0 t1 $XXXXXXXX ;Branches to the bne t0 t2, if t0 does not equal t1 (meaning if the desired mark button is not being pressed)
    nop ;No Function, if the button is being pressed it allows the following to process.
    lui t0 $XXXX ;Loads the first 16 bits of the Coordinates address' into t0
    lw t1 $XXXX(t0) ;Loads the value of the first coords usually the x-axis coords into t1, the last 16 bits of the x-axis address
    lw t2 $XXXX(t0) ;Loads the value of the second coords usually y-axis coords into t2, the last 16 bits of the y-axis address
    lw t3 $XXXX(t0) ;Loads the value of the third coords usually z-axis coords into t3, the last 16 bits of the z-axis address
    lui t4 $XXXX ;Loads first 16 bits of the address that will hold the coords values into t4
    sw t1 $XXXX(t4) ;Saves the value of x-axis from t1 into the address that will hold the x-axis value.
    sw t2 $XXXX(t4) ;Saves the value of y-axis from t2 into the address that will hold the y-axis value.
    sw t3 $XXXX(t4) ;Saves the value of z-axis from t3 into the address that will hold the z-axis value.
    bne t0 t2 $XXXXXXXX ;Branches to jr ra if Recall button is not being pressed
    nop ;The following is just a reverse of the above.
    lui t0 $XXXX
    lw t1 $XXXX(t0)
    lw t2 $XXXX(t0)
    lw t3 $XXXX(t0)
    lui t4 $XXXX
    sw t1 $XXXX(t4)
    sw t2 $XXXX(t4)
    sw t3 $XXXX(t4)
    jr ra

    It could be shorter if you load the first 16 bits of the Coords address and Holding address before you branch.

    MIP's is pointless........
    Yes, good job.

  7. #7
    Mark & Recall Template + A Test

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    Re: Mark & Recall Template + A Test

    I already know this but Nice template man ;)

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