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Thread: Mark and Recall

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-LeetGamer- Mark and Recall 03-15-2010, 07:56 PM
JohnnyMcKinney Re: Mark and Recall 03-16-2010, 11:19 AM
Bl4Ck.KiD... Re: Mark and Recall 03-16-2010, 02:32 PM
JohnnyMcKinney Re: Mark and Recall 03-16-2010, 03:59 PM
Brandon Re: Mark and Recall 03-16-2010, 04:06 PM
Bl4Ck.KiD... Re: Mark and Recall 03-16-2010, 04:49 PM
-LeetGamer- Re: Mark and Recall 03-16-2010, 05:00 PM
Lavent Sky Re: Mark and Recall 03-17-2010, 05:04 AM
-LeetGamer- Re: Mark and Recall 03-17-2010, 10:56 AM
JohnnyMcKinney Re: Mark and Recall 03-17-2010, 12:43 PM
SupremeGeneral Re: Mark and Recall 05-09-2010, 10:24 AM
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  1. #11
    Mark and Recall

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    Re: Mark and Recall

    You should seriously fix that error:

    - Loads the first half of the true controller address into t0
    - Loads the second half of the controller address into t0
    - Loads the first half of the true co-ord pointer into t1
    - Loads the second half of the co-ord pointer into t1
    - Loads the first half of the true nop addresses into t2
    - Adds the mark button value to zero and stores it in t3
    - Adds the recall button value to zero and stores it in t4
    - Branches to the next bne if t0 doesn't equal t3
    - No operation
    - Loads the current value of the x offset into t5 (t1)
    - Loads the current value of the Y offset into t6 (t1)
    - Loads the current value of the Z offset into t7 (t1)
    - Stores the contents of t5 to the second half of the first nop address (t3)
    - stores the contents of t6 to the second half of the second nop address (t3)
    - Stores the contents of t7 to the second half of the third nop address (t3)
    - Branches to the jr ra if t0 doesn't equal t4
    - No Operation
    - Loads the value of the first nop address into t5 (t3)
    - Loads the value of the second nop address into t6 (t3)
    - Loads the value of the third nop address into t7 (t3)
    - Stores the contents of t5 to the second half of the X offset (t1)
    - stores the contents of t6 to the second half of the Y offset (t1)
    - Stores the contents of t7 to the second half of the Z offset (t1)
    - Jr ra
    - Call are subroutine
    It should be:

    - Loads the first half of the true controller address into t0
    - Loads the second half of the controller address into t0
    - Loads the first half of the true co-ord pointer into t1
    - Loads the second half of the co-ord pointer into t1
    - Loads the first half of the true nop addresses into t2
    - Adds the mark button value to zero and stores it in t3
    - Adds the recall button value to zero and stores it in t4
    - Branches to the next bne if t0 doesn't equal t3
    - No operation
    - Loads the current value of the x offset into t5 (t1)
    - Loads the current value of the Y offset into t6 (t1)
    - Loads the current value of the Z offset into t7 (t1)
    - Stores the contents of t5 to the second half of the first nop address (t2)
    - stores the contents of t6 to the second half of the second nop address (t2)
    - Stores the contents of t7 to the second half of the third nop address (t2)

    - Branches to the jr ra if t0 doesn't equal t4
    - No Operation
    - Loads the value of the first nop address into t5 (t2)
    - Loads the value of the second nop address into t6 (t2)
    - Loads the value of the third nop address into t7 (t2)

    - Stores the contents of t5 to the second half of the X offset (t1)
    - stores the contents of t6 to the second half of the Y offset (t1)
    - Stores the contents of t7 to the second half of the Z offset (t1)
    - Jr ra
    - Call are subroutine


    Your the one who spotted this so you might as well fix it for the newbies ;)
    Last edited by SupremeGeneral; 05-09-2010 at 10:26 AM.

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