lol kk let me make it simple, really simple
when you taunt, your PSP sends a signal to the other PSP's that you are taunting, that signal has a specific RAM address that tells the other PSP what range of data you are sending (i.e. whether it is a mercenary taunt or a SEAL taunt etc...) now a while ago I tried editing that address so that it was effectively corrupted, now that corrupted address crashed all the PSP's connected,
make sense now?