-
Re: SANiK's Animated Imposter 1.60
no it doesnt... does it? not for me at least
-
Re: SANiK's Animated Imposter 1.60
It can make you lag, depending on if you inject roids in it(ex. erase the limitations and recompile).
-
Re: SANiK's Animated Imposter 1.60
kewl find had a little trouble at first but ive kinda got the hang of it :biggrin:
-
Re: SANiK's Animated Imposter 1.60
Does this look okay?
Code:
þ{*0}
{*1}|
{*2}
{*0}C|
{*1}C
{*2}Ch|
{*0}Ch
{*1}Chl|
{*2}Chl
{*0}Chlo|
{*1}Chlo
{*2}Chlor|
{*0}Chlor
{*1}Chloro|
{*2}Chloro
{*0}Chlorof|
{*1}Chlorof
{*2}Chlorofl|
{*0}Chlorofl
{*1}Chloroflu|
{*2}Chloroflu
{*0}Chlorofluo|
{*1}Chlorofluo
{*2}Chlorofluor|
{*0}Chlorofluor
{*1}Chlorofluoro|
{*2}Chlorofluoro
{*0}Chlorofluoroc|
{*1}Chlorofluoroc
{*2}Chlorofluoroca|
{*0}Chlorofluoroca
{*1}Chlorofluorocar|
{*2}Chlorofluorocar
{*0}Chlorofluorocarb|
{*1}Chlorofluorocarb
{*2}Chlorofluorocarbo|
{*0}Chlorofluorocarbo
{*1}Chlorofluorocarbon|
{*2}Chlorofluorocarbon
{*0}
{*1}C
{*2}CF
{*0}CFC
{*1}CFC C
{*2}CFC Co
{*0}CFC Con
{*1}CFC Cont
{*2}CFC Conta
{*0}CFC Contam
{*1}CFC Contami
{*2}CFC Contamin
{*0}CFC Contamina
{*1}CFC Contaminat
{*2}CFC Contaminati
{*0}CFC Contaminatio
{*1}CFC Contamination
{*2}.
{*0}..
{*1}...
{*2}....
{*0}IN YOUR FACE!!!
{*1}IN YOUR FACE!!!
{*2}IN YOUR FACE!!!
{*0}
{*1}Okay
{*2}Okay
{*0}Everyone
{*1}Everyone
{*2}Fucking
{*0}Fucking
{*1}GREEN UP!!!
{*2}GREEN UP!!!
{*0}GREEN UP!!!
{*1}GREEN UP!!!
{*2}GREEN UP!!!
﨨ULL[DO NOT EDIT]
NULL[DO NOT EDIT]
EDIT: Just tried it, it only displays NULL[DO NOT EDIT]. What am I doing wrong?
-
Re: SANiK's Animated Imposter 1.60
Why Is There A Chinese Sign In Front Of Null Do Not Edit 﨨? And When You Click Triangle On BRK_CURRENT_ANIM, Make Sure It Says 0x804F10 0x0000000
-
Re: SANiK's Animated Imposter 1.60
i have had pspbricker for along time but now its not there when i go to my recovery menic to enable or disable it and when i reinstall it to my psp it still not there?? and i have the NitePR still:mad::sad::blink:
-
Re: SANiK's Animated Imposter 1.60
Quote:
Originally Posted by
Dane521
i have had pspbricker for along time but now its not there when i go to my recovery menic to enable or disable it and when i reinstall it to my psp it still not there?? and i have the NitePR still:mad::sad::blink:
maybe u forgot 2 put this in the game text ms0/seplugins/pspbricker.txt thingy lol
-
Re: SANiK's Animated Imposter 1.60
?? what do you mean :blink:
-
Re: SANiK's Animated Imposter 1.60
my real name is dane... lol Dane521
-
Re: SANiK's Animated Imposter 1.60
Quote:
Originally Posted by
rishay87
Why Is There A Chinese Sign In Front Of Null Do Not Edit 﨨? And When You Click Triangle On BRK_CURRENT_ANIM, Make Sure It Says 0x804F10 0x0000000
I'm not sure why it's there, it was there when I got it. So, how do I make it work? When I enable it, it displays NULL [DO NOT EDIT] or something. Am I missing something? Can you give me a COMPLETE tutorial with every single details? I feel noobish...:tongue:
-
Re: SANiK's Animated Imposter 1.60
it's been a while, and you don't get banned for psp bricker?
-
Re: SANiK's Animated Imposter 1.60
correct you do not get banned with this
-
Re: SANiK's Animated Imposter 1.60
What do i download to get this
-
Re: SANiK's Animated Imposter 1.60
i cant remember how to install this. i have a few questions. where do you put the "SRC" folder? How do you edit the Brik Current Anim code when it is different. plz help, i forgot how to do this.
-
Re: SANiK's Animated Imposter 1.60
look i have a problem i am running 3.52m33 i tryed to put this on my psp i put the adress in the game tex put the files in seplugins ok now my psp frezis up i have to pull my mem stick to go in to recovery then i put the mem stick back in and it only shos the pspbricker not the nite prlike i cant run both at the same time or am i doing some thing wrong i need help i did everything the way it said please help thanks
-
Re: SANiK's Animated Imposter 1.60
try upgrade ur custom firmware. try install 5.00 m33-6
-
Re: SANiK's Animated Imposter 1.60
i thought i would have to thanks 4 the help
-
Re: SANiK's Animated Imposter 1.60
wow this is cool after a while i got it to work thanks for posting :)
-
Re: SANiK's Animated Imposter 1.60
Hey, what exactly is a name impostor?
And yes, I'm a n00b.
-
Re: SANiK's Animated Imposter 1.60
Quote:
Originally Posted by
Lt.Haven
Hey, what exactly is a name impostor?
And yes, I'm a n00b.
Its a text mod that changes your name.
-
Re: SANiK's Animated Imposter 1.60
How do you know if you Psp bricker works without seeing it?
-
Re: SANiK's Animated Imposter 1.60
Quote:
Originally Posted by
Master DarkAura17
How do you know if you Psp bricker works without seeing it?
your name should change, but wont animate if there isnt another person using it.
-
Re: SANiK's Animated Imposter 1.60
Quote:
Originally Posted by
CoDeX
your name should change, but wont animate if there isnt another person using it.
im pretty sure it's the other way around.
-
Re: SANiK's Animated Imposter 1.60
Were do i put the src file on my psp?
-
Re: SANiK's Animated Imposter 1.60
how does it work plzz help me
-
Re: SANiK's Animated Imposter 1.60
so now u can turn off u animations ???
-
Re: SANiK's Animated Imposter 1.60
ty, can finally do animations .
does this work with MkUltra?
-
Re: SANiK's Animated Imposter 1.60
nice post but it does not work for me for some reasons but other codes do y?
-
Re: SANiK's Animated Imposter 1.60
Ummm ok. I dont know how to say this, but does pspbricker support unicode? Like, I put some characters in my .txt file and it wouldnt save normally, so i set it to unicode. Will those characters show up?
Here are the characters .ılı.
-
Re: SANiK's Animated Imposter 1.60
Quote:
Originally Posted by
ImMoRtAl-
Were do i put the src file on my psp?
Put the .prx file in yr seplugins folder along with pspbricker.txt
Make sure you add the file to game.txt and enable it.
----Added 17/3/2009 at 9:48 AM----
Quote:
Originally Posted by
JoeyxWalker
ty, can finally do animations .
does this work with MkUltra?
Yes, Mkultra is just a mod of nitepr. It should work just fine,
-
Re: SANiK's Animated Imposter 1.60
BakonICE will no longer feature PSPBricker(due to unforeseen incompatibility shit and ram) unless I say otherwise, so might wanna prepare, lol.
-
Re: SANiK's Animated Imposter 1.60
Quote:
Originally Posted by
NOFX
BakonICE will no longer feature PSPBricker(due to unforeseen incompatibility shit and ram) unless I say otherwise, so might wanna prepare, lol.
Lameness. How about you write a better bricker prx. Like with a menu, and it registers the persons name to a slot. Add a hijacker. Kinda like Mkultra 3 but without the DB and browser and decoder.
-
Re: SANiK's Animated Imposter 1.60
Quote:
Originally Posted by
GOD-_-SLAYER
Lameness. How about you write a better bricker prx. Like with a menu, and it registers the persons name to a slot. Add a hijacker. Kinda like Mkultra 3 but without the DB and browser and decoder.
I don't have malloc at my disposal so it'd be a huge, huge, huge waste of memory.
-
Re: SANiK's Animated Imposter 1.60
Damn it... Alrighty worth a try I guess. Wait what if you just cut the [X] menu out of Mkultra? Wanna do that for me? haha I don't have a toolchain right now so I can compile it.
-
Re: SANiK's Animated Imposter 1.60
It isn't big enough to matter, lol.
-
Re: SANiK's Animated Imposter 1.60
thats real cool but does anyone know how to use euro letters in it? do you just put it in or use hex values? what do i doooo....
-
Re: SANiK's Animated Imposter 1.60
Quote:
Originally Posted by
choyaks
can someone help me how to use this???
I'm really confused.
Open it up and read the readme.txt.... It helpes...:laugh:
-
Re: SANiK's Animated Imposter 1.60
Quote:
Originally Posted by
xXK1LL3RXx
thats real cool but does anyone know how to use euro letters in it? do you just put it in or use hex values? what do i doooo....
Im pretty sure u just type the Éürø letters in ur animation bro
-
Re: SANiK's Animated Imposter 1.60
when i use it it doesnt shut off when i disable it. even when its not turned on in the plugins of recovery mode
-
Re: SANiK's Animated Imposter 1.60
ive never had that happen to me before