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Thread: -Skill64- PiCTuRe and a SloT BooT...

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  1. #1
    -Skill64- PiCTuRe and a SloT BooT...

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    Re: -Skill64- PiCTuRe and a SloT BooT...

    Quote Originally Posted by As Known As View Post
    Thats skill64. But yes scal has been made take an example kloks vote= player boot for ftb1, he votes one person and that one person gets booted. For example I have taunt=kill for ftb2 whoever you select as their ID and taunt will die with whatever packet you send them. See if you changed the function in the routine that sends the packet you could do it with a vote, command or switch teams etc, then if you change the packet type it could also boot a single person.

    So yeah it has been done but you have to know how to send a packet then choose what ID to send it too.

    That's what I figured you guys did.

  2. #2
    -Skill64- PiCTuRe and a SloT BooT...

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    Re: -Skill64- PiCTuRe and a SloT BooT...

    Quote Originally Posted by M0D_X View Post
    That's what I figured you guys did.
    yep subtracts from the stack, then allocates the data then loads the packet data and sends it with the taunt function then it attaches a packet of whatever you really want then the player id to send it to then adds it back and when you taunt it kills whoever.
    Join Date
    11-10-2008!I joined exactly one year before MW2 !

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