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    [Release] Network Error Boot And More

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    Re: [Release] Network Error Boot And More

    Quote Originally Posted by Fred View Post
    You mean they are player pointers? Or better known as a lobby pointer.
    Well it could be a Lobby Pointer cuz theirs a j right above the first slot. This is the only area in the game i can see all the players that are in the room

    //some integers for random shit (i know i know its ugly, fuck off im lazy)
    int NameSwap=0;//control for "apply names" function to toggle between name / clantag
    int datatype=0;//control for what kinda data type is shown in user name
    char MyImpostorBuffer[31];//storage buffer for names
    unsigned int *pPointer=(unsigned int*) (0x0050238C+0x08800000); //persona pointer
    unsigned int *playerPointer=(unsigned int*) (0x00505858+0x08800000);

    //lobby integers
    unsigned int *socomLobbyData01=(unsigned int*)(0x00561458+0x08800000);
    unsigned int *socomLobbyData02=(unsigned int*)(0x00561460+0x08800000);
    unsigned int *socomLobbyData03=(unsigned int*)(0x00561468+0x08800000);
    unsigned int *socomLobbyData04=(unsigned int*)(0x00561470+0x08800000);
    unsigned int *socomLobbyData05=(unsigned int*)(0x00561478+0x08800000);
    unsigned int *socomLobbyData06=(unsigned int*)(0x00561480+0x08800000);
    unsigned int *socomLobbyData07=(unsigned int*)(0x00561488+0x08800000);
    unsigned int *socomLobbyData08=(unsigned int*)(0x00561490+0x08800000);
    unsigned int *socomLobbyData09=(unsigned int*)(0x00561498+0x08800000);
    unsigned int *socomLobbyData10=(unsigned int*)(0x005614A0+0x08800000);
    unsigned int *socomLobbyData11=(unsigned int*)(0x005614A8+0x08800000);
    unsigned int *socomLobbyData12=(unsigned int*)(0x005614B0+0x08800000);
    unsigned int *socomLobbyData13=(unsigned int*)(0x005614B8+0x08800000);
    unsigned int *socomLobbyData14=(unsigned int*)(0x005614C0+0x08800000);
    unsigned int *socomLobbyData15=(unsigned int*)(0x005614C8+0x08800000);
    unsigned int *socomLobbyData16=(unsigned int*)(0x005614D0+0x08800000);

    void stripText()
    { //strip useless text
    int counter=0;
    int bufSize=strlen(buffer);
    while(counter < bufSize)
    {
    if((buffer[counter]<=0x20) || (buffer[counter]>=0xB0))
    {
    buffer[counter]==0x20;
    }
    counter++;
    }
    }
    void grabPid(u32 address)
    {
    if(address > 0x0A000000) address-0x08800000;
    sprintf(buffer, "%04lX", *((u32*)(address+0x08800000)));
    pspDebugScreenPuts(buffer);
    return;
    }
    void grabCharPositive(unsigned int address, unsigned int offset)
    { //grab a char using a positive offset
    unsigned int *jPointer=(unsigned int*) (address+0x08800000);
    if((*jPointer >= 0x08000000) && (*jPointer <= 0x0B000000))
    {
    unsigned char *dmaAddy=(unsigned int*) (*jPointer+offset);
    strcpy(buffer, dmaAddy);
    stripText();
    pspDebugScreenPuts(buffer);
    }
    else
    {
    strcpy(buffer, NULL);
    }
    return;
    }
    void grabCharNegative(unsigned int address, unsigned int offset)
    { //grab a char using a negative offset
    unsigned int *jPointer=(unsigned int*) (address+0x08800000);
    if((*jPointer >= 0x08000000) && (*jPointer <= 0x0B000000))
    {
    unsigned char *dmaAddy=(unsigned int*) (*jPointer-offset);
    strcpy(buffer, dmaAddy);
    stripText();
    pspDebugScreenPuts(buffer);
    }
    else
    {
    strcpy(buffer, NULL);
    }
    return;
    }
    void applyname()
    { //apply a new user name

    unsigned int *pPointer=(unsigned int*) (0x0050238C+0x08800000);//persona pointer
    unsigned int foo=(unsigned int*) (*pPointer); //set foo to use persona pointer

    if(*pPointer)
    {
    //here's the shit for host non host
    if(*((unsigned int*)((unsigned int)foo+0x14)) == 0x656D6147)
    { // if host
    foo=(unsigned int*) (*pPointer+0x3A6);
    }
    else
    { // if not host
    foo=(unsigned int*) (*pPointer+0x8E);
    }

    //set up pointers
    if(NameSwap)
    { //correct pointer
    foo-=0x20;
    }

    //create dma pointers
    unsigned char *UserName1=(unsigned char*) (foo);
    unsigned char *UserName2=(unsigned char*) (foo+11);

    //finaly print the name acording to which data type is selected
    switch(datatype)
    {
    case 0:
    strcpy(UserName1, MyImpostorBuffer);
    break;
    case 1:
    sprintf(buffer, "0x%08lX ", (decodeAddress[bdNo]+(decodeY[bdNo]*4)) - decodeFormat);
    strcpy(UserName1, buffer);
    sprintf(buffer, "0x%08lX", *((unsigned int*)(decodeAddress[bdNo]+(decodeY[bdNo]*4))));
    strcpy(UserName2, buffer);
    break;
    case 2:
    sprintf(buffer, "0x%08lX ", (decodeAddress[bdNo]+(decodeY[bdNo]*4)) - decodeFormat);
    strcpy(UserName1, buffer);
    mipsDecode(*((unsigned int*)(decodeAddress[bdNo]+(decodeY[bdNo]*4))));
    strcpy(UserName2, buffer);
    break;
    case 3:
    sprintf(buffer, "0x%08lX ", (decodeAddress[bdNo]+(decodeY[bdNo]*4)) - decodeFormat);
    strcpy(UserName1, buffer);
    buffer[0]=*((unsigned char*)(((unsigned int)decodeAddress[bdNo]+(decodeY[bdNo]*4))+0)); if((buffer[0]<=0x20) || (buffer[0]==0xFF)) buffer[0]='.';
    buffer[1]=*((unsigned char*)(((unsigned int)decodeAddress[bdNo]+(decodeY[bdNo]*4))+1)); if((buffer[1]<=0x20) || (buffer[1]==0xFF)) buffer[1]='.';
    buffer[2]=*((unsigned char*)(((unsigned int)decodeAddress[bdNo]+(decodeY[bdNo]*4))+2)); if((buffer[2]<=0x20) || (buffer[2]==0xFF)) buffer[2]='.';
    buffer[3]=*((unsigned char*)(((unsigned int)decodeAddress[bdNo]+(decodeY[bdNo]*4))+3)); if((buffer[3]<=0x20) || (buffer[3]==0xFF)) buffer[3]='.';
    buffer[4]=0;
    strcpy(UserName2, buffer);
    break;
    case 4:
    sprintf(buffer, "0x%08lX ", (decodeAddress[bdNo]+(decodeY[bdNo]*4)) - decodeFormat);
    strcpy(UserName1, buffer);
    sprintf(buffer, " %010lu ", *((unsigned int*)(decodeAddress[bdNo]+(decodeY[bdNo]*4))));
    strcpy(UserName2, buffer);
    break;
    case 5:
    sprintf(buffer, "0x%08lX ", (decodeAddress[bdNo]+(decodeY[bdNo]*4)) - decodeFormat);
    strcpy(UserName1, buffer);
    f_cvt(decodeAddress[bdNo]+(decodeY[bdNo]*4), buffer, sizeof(buffer), 6, MODE_GENERIC);
    pspDebugScreenPuts(buffer);
    strcpy(UserName2, buffer);
    break;
    }
    }
    return;
    }
    like for this i would he rewrite this whole thing to make it right but i only know how to do some of it since i dont really know C
    Last edited by Sniper7410; 07-26-2010 at 01:27 PM.
    PSP Coder
    MIPS

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