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Thread: Stealth Prx Vs. Bakon Ice

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  1. #1
    Stealth Prx Vs. Bakon Ice

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    Re: Stealth Prx Vs. Bakon Ice

    Quote Originally Posted by NOFX View Post
    You are a retard. It's not based off of MKULTRA in any other way than it borrowed it's usb and color scheme. Actually, I've put in a lot more code into MKULTRA than I've taken from. If you want to look at bakon's source and compare it, be my guest. Until then, suck a nut.

    Second, it doesn't have a backdoor. Look at the source for yourself.
    You can say whatever you like. You know as well as i do that your fake. With all that fag shit you talk your the one who most likely is sucking some nuts.

  2. #2
    Stealth Prx Vs. Bakon Ice

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    Re: Stealth Prx Vs. Bakon Ice

    Quote Originally Posted by exile View Post
    You can say whatever you like. You know as well as i do that your fake. With all that fag shit you talk your the one who most likely is sucking some nuts.
    You are an imbosol. It is perfectly real, I made the thing. You can download the source, like I said, and look around. It's not based on MKULTRA. Hell, it was started long before MKULTRA was put out. It isn't the least bit fake.

    Here, since your lazy dumb ass isn't smart enough to look for yourself, here's the source.

    http://code.google.com/p/bakonice/so...vn/trunk/bakon

    Feel free to look at MKULTRA. Any code in MKULTRA that is remotely similar to BakonICE, I've probably written for dmon as I end up writing some things for it. However, there are very, very few things(if any) that are similar.

    The thing's coded entirely differently.

    BakonICE is coded via a bunch of functions and structures, and is a lot more complex. NitePR/MKULTRA is coded via a few large functions, and is much more straightforward. They aren't even similar. The only thing similar is that they use the pspsdk debug library, use the font I found in the linux kernel source, and one of the MKULTRA versions has the same coloring, because I liked it and used it in BakonICE, as colors are a trivial amount of coding.
    Last edited by NOFX; 03-06-2009 at 05:10 PM.


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