-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
wtf? what do u mean the name says it all?
it most certainly does not (lol)
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
NIce thanx for the patch
NPw i can kill my cuzin lol
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
im guessing theres no more booting? ):
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
Quote:
Originally Posted by
awpbplayer
im guessing theres no more booting? ):
You are guessing wrong. = ]
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
Hey guys.. this is gonna sound stupid but how hack detector works?
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
So About that anti 35-routine...anybody gonna get to it.??
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
ThanX 4 the codes man:biggrin:
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
The uncensored text chat up there will freeze you, I fixed it. It was just a tiny bit off.
#Uncensored text chat
;Can use profanity
0x00147BCC 0x00000000
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
Would uncensored chat let you have colored clantags?
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
somebody tell me where i found the knife kill code
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
You know you can't really get any type of credit for porting codes so in the real world its remove or die (get flamed) -.-
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
So Anti Routine...Name Doesnt Say It All..If You ARe So Smart..Stop WAsnering Like That Man..Just Explain..So Its A Routine??? STill Dont GEt It..Thats All The NAme Says..
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
some of my codes ddon't work like no recoil, rapid fire, and the secondary weopans attachments. if anybody knows whats wrong please reply
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
throw mines only works for pmns. not claymores.
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
Quote:
Originally Posted by
FLAIVI3_D3VIL-55
So About that anti 35-routine...anybody gonna get to it.??
Honestly, I have no idea if this is right, but when I had it on, I don't think the enemy could see me. Now I'm not sure, but either I was invisible or they were stupid.
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 10:00 A.M.*
Quote:
Originally Posted by
Silent_Swift
Honestly, I have no idea if this is right, but when I had it on, I don't think the enemy could see me. Now I'm not sure, but either I was invisible or they were stupid.
voting stupid, I think it makes it so you don't have 35 ever (turned it on in game, and turned it off, no 30)
-
Re: Socom FTB2 Patch Version 1.60 Codes
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
What is the anti-35 routine? Is that the uncensored text one?h
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
well do you need any code on so the codes don't FAIL
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
Alright for all you wondering. I examined the anti 35 routine code this is what it does...
It takes the JR RA ( ending command of the error 35 / scanner function ) and it changed to jump to our own function. This function that it jumps to doesn't look like its doing much to me. But thats all i konw.
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
so it does kinda like what i said (and others maybe, too lazy to check other 19 pages)
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
Quote:
Originally Posted by
-...KrAzY...-
So Anti Routine...Name Doesnt Say It All..If You ARe So Smart..Stop WAsnering Like That Man..Just Explain..So Its A Routine??? STill Dont GEt It..Thats All The NAme Says..
Why don't you not flame me and ask me to clarify, after all you are the one who's clueless. It is a routine, I doubt that will help you out at all though. Zeus was right, he hooked the ra, and determined if v0=35, 30, 2, then store ra and null. Then return hooked at 08cb9b44.
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
Ok so i turned anti-35 routine on and for some reason it worked like theghost code..i was dead but people were still lockin on and shotin me
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
Quote:
Originally Posted by
redelite123
Why don't you not flame me and ask me to clarify, after all you are the one who's clueless. It is a routine, I doubt that will help you out at all though. Zeus was right, he hooked the ra, and determined if v0=35, 30, 2, then store ra and null. Then return hooked at 08cb9b44.
Since johnny bailed :( when i asked what a routine was, i partially understand now. But When i looked at the code in PS2DIS nothing at all in the code or anything that i could find in any of the data at all even used 004b9b44. Nothing jumped to it from his code. Unless i missed a line.
& Im assuming v0=35, 30, 2 then store ra & null means if your about to get a 35, 30 or error 2 then it stores it & just stops it?
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
Quote:
Originally Posted by
redelite123
Why don't you not flame me and ask me to clarify, after all you are the one who's clueless. It is a routine, I doubt that will help you out at all though. Zeus was right, he hooked the ra, and determined if v0=35, 30, 2, then store ra and null. Then return hooked at 08cb9b44.
What he said ^^^
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
hey can any port the 1.60 ftb2 code jump with animtion pleas
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
I've Got a qwik question...when porting a single line code...how do you know when to add multiple lines...just if anyone knows..
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
Quote:
Originally Posted by
xactor51
hey can any port the 1.60 ftb2 code jump with animtion pleas
in process of porting (finishing tomorrow, was doing for another person) but fyi, there's a section for requests
Quote:
Originally Posted by
FLAIVI3_D3VIL-55
I've Got a qwik question...when porting a single line code...how do you know when to add multiple lines...just if anyone knows..
it should still be one line
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
Quote:
Originally Posted by
FLAIVI3_D3VIL-55
I've Got a qwik question...when porting a single line code...how do you know when to add multiple lines...just if anyone knows..
If its one lined on the 1.5 patch it IS going to be one lines on the 1.6 patch. You don't add extra lines when porting.
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
Quote:
Im assuming v0=35, 30, 2 then store ra & null means if your about to get a 35, 30 or error 2 then it stores it & just stops it?
That is what it looks like it should do if it works correctly, I have not gotten a good chance to test it. But it still has all the old 35 side-effects, including error 30 when you turn it off.
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
Thanks johnny..but if its not too much trouble can you port the E19 suck and E19 rank up.?
----Added 14/11/2008 at 11:22 AM----
Thank Johnny..but can you port the E19 rank up and E19 suck.?
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
is there a self revival code for captive mode. if there is can someone tell me where it is and how to use it. thanks
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
I put up a new thread if anyone wanted auto m16 and other.
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
i dont suppose anyone can tell me how to use superjump and spiderman.
-
Re: Socom FTB2 Patch Version 1.60 Codes *Updated 11/12/08 11:00 P.M.*
Quote:
Originally Posted by
Neverkillme
i dont suppose anyone can tell me how to use superjump and spiderman.
spiderman is real simple...just turn it on with anti35 and run into walls...you should just climb it....super jump i believe you have to press square when its turned on.