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  1. #1
    Anti-Boot PRX 1.60

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    Re: Anti-Boot PRX 1.60

    Quote Originally Posted by -.Z3U5.- View Post
    How do you port PRX's?
    I have the source code.


    Quote Originally Posted by ZackNlnd View Post
    do you need to put anything in game.txt
    It is a PRX so yea.
    Code:
    ms0:\seplugins\antiboot.prx

    Quote Originally Posted by -...KrAzY...- View Post
    ya do u? and if this doesnt trigger 35 so that means we dont have to tunr anti 35 on?
    That is correct. You do not have to have Anti-35 on.

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  2. #2
    Anti-Boot PRX 1.60

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    Re: Anti-Boot PRX 1.60

    Quote Originally Posted by JohnnyMcKinney View Post
    I have the source code.
    Yeah i knew that -_- lol :P But like what in the source are you actually "porting" is it using the anti error 12 in the coding of the PRX? So you just port it and switch out the addresses then compile the PRX?
    Every man for himself. You trust no one but yourself, if you want something done you do it your self don't rely on others. You watch your own back, you fight your own fights its you against the world.

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  3. #3
    Anti-Boot PRX 1.60

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    Re: Anti-Boot PRX 1.60

    Quote Originally Posted by -.Z3U5.- View Post
    Yeah i knew that -_- lol :P But like what in the source are you actually "porting" is it using the anti error 12 in the coding of the PRX? So you just port it and switch out the addresses then compile the PRX?
    Pretty much:
    Code:
    unsigned int *antiaddy=(unsigned int*) (0x005044DC+0x08800000);
    I could make a new function to not require the Antiboot on code, but I just stick two exclamation marks after the # and I'm set to go.

    I just like this, because I don't like to go turn Cheat HZ to 31/1000. The PRX will do this for you and you can still go into NitePR and do 15/1000.

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